refactor(srp): resolve imported render graph textures through multi-view runtime

This commit is contained in:
2026-04-22 01:05:38 +08:00
parent 4dda59a510
commit ed90911a5c
15 changed files with 380 additions and 60 deletions

View File

@@ -196,7 +196,7 @@ void OpenGLDescriptorSet::Update(uint32_t offset, RHIResourceView* view) {
}
binding->textureIds[0] = glView->GetTexture();
if (const OpenGLTexture* texture = glView->GetTextureResource()) {
if (const OpenGLTexture* texture = glView->GetOpenGLTextureResource()) {
binding->textureTargets[0] = static_cast<uint32_t>(ToOpenGL(texture->GetOpenGLType()));
}
}