refactor(srp): remove managed standalone pass key seam
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@@ -1504,11 +1504,6 @@ public:
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bool UsesNativeCameraFramePlanBaseline() const override;
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bool UsesNativeCameraFramePlanBaseline(
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int32_t rendererIndex) const override;
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std::string GetCameraFrameStandalonePassAssetKey(
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Rendering::CameraFrameStage stage) const override;
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std::string GetCameraFrameStandalonePassAssetKey(
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Rendering::CameraFrameStage stage,
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int32_t rendererIndex) const override;
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MonoScriptRuntime* GetRuntime() const {
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return m_runtime;
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@@ -1551,11 +1546,6 @@ private:
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MonoObject* assetObject) const;
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MonoMethod* ResolveConfigureDirectionalShadowExecutionStateMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveGetCameraFrameStandalonePassAssetKeyMethod(
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MonoObject* assetObject) const;
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MonoMethod*
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ResolveGetCameraFrameStandalonePassAssetKeyContextualMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveReleaseRuntimeResourcesMethod(
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MonoObject* assetObject) const;
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@@ -1581,10 +1571,6 @@ private:
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nullptr;
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mutable MonoMethod*
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m_configureDirectionalShadowExecutionStateMethod = nullptr;
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mutable MonoMethod* m_getCameraFrameStandalonePassAssetKeyMethod =
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nullptr;
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mutable MonoMethod*
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m_getCameraFrameStandalonePassAssetKeyContextualMethod = nullptr;
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mutable MonoMethod* m_releaseRuntimeResourcesMethod = nullptr;
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mutable bool m_ownsManagedAssetHandle = false;
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mutable bool m_assetCreationAttempted = false;
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@@ -2380,72 +2366,6 @@ bool MonoManagedRenderPipelineAssetRuntime::UsesNativeCameraFramePlanBaseline(
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usesBaseline;
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetCameraFrameStandalonePassAssetKey(
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Rendering::CameraFrameStage stage) const {
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return GetCameraFrameStandalonePassAssetKey(
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stage,
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-1);
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetCameraFrameStandalonePassAssetKey(
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Rendering::CameraFrameStage stage,
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int32_t rendererIndex) const {
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if (!SyncManagedAssetRuntimeState()) {
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return {};
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}
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MonoObject* const assetObject = GetManagedAssetObject();
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if (assetObject == nullptr) {
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return {};
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}
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MonoMethod* const contextualMethod =
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ResolveGetCameraFrameStandalonePassAssetKeyContextualMethod(
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assetObject);
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if (contextualMethod != nullptr) {
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int32_t managedStage =
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static_cast<int32_t>(stage);
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void* args[2] = {
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&managedStage,
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&rendererIndex };
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MonoObject* managedKeyObject = nullptr;
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if (!m_runtime->InvokeManagedMethod(
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assetObject,
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contextualMethod,
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args,
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&managedKeyObject)) {
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return {};
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}
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return MonoStringToUtf8(
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reinterpret_cast<MonoString*>(managedKeyObject));
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}
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MonoMethod* const method =
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ResolveGetCameraFrameStandalonePassAssetKeyMethod(
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assetObject);
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if (method == nullptr) {
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return {};
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}
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int32_t managedStage =
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static_cast<int32_t>(stage);
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void* args[1] = { &managedStage };
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MonoObject* managedKeyObject = nullptr;
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if (!m_runtime->InvokeManagedMethod(
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assetObject,
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method,
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args,
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&managedKeyObject)) {
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return {};
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}
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return MonoStringToUtf8(
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reinterpret_cast<MonoString*>(managedKeyObject));
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}
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bool MonoManagedRenderPipelineAssetRuntime::AcquireManagedPipelineHandle(
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uint32_t& outPipelineHandle) const {
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if (!SyncManagedAssetRuntimeState()) {
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@@ -2657,8 +2577,6 @@ void MonoManagedRenderPipelineAssetRuntime::ReleaseManagedAsset() const {
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m_usesNativeCameraFramePlanBaselineContextualMethod = nullptr;
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m_configureRenderSceneSetupMethod = nullptr;
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m_configureDirectionalShadowExecutionStateMethod = nullptr;
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m_getCameraFrameStandalonePassAssetKeyMethod = nullptr;
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m_getCameraFrameStandalonePassAssetKeyContextualMethod = nullptr;
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m_pipelineRendererAsset.reset();
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m_pipelineRendererAssetResolved = false;
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m_contextualPipelineRendererAssets.clear();
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@@ -2869,37 +2787,6 @@ MonoManagedRenderPipelineAssetRuntime::
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return m_configureDirectionalShadowExecutionStateMethod;
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}
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::
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ResolveGetCameraFrameStandalonePassAssetKeyMethod(
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MonoObject* assetObject) const {
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if (m_getCameraFrameStandalonePassAssetKeyMethod == nullptr) {
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m_getCameraFrameStandalonePassAssetKeyMethod =
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m_runtime->ResolveManagedMethod(
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assetObject,
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"GetCameraFrameStandalonePassAssetKey",
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1);
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}
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return m_getCameraFrameStandalonePassAssetKeyMethod;
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}
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::
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ResolveGetCameraFrameStandalonePassAssetKeyContextualMethod(
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MonoObject* assetObject) const {
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if (m_getCameraFrameStandalonePassAssetKeyContextualMethod ==
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nullptr) {
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m_getCameraFrameStandalonePassAssetKeyContextualMethod =
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m_runtime->ResolveManagedMethod(
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assetObject,
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"GetCameraFrameStandalonePassAssetKeyContextual",
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2);
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}
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return m_getCameraFrameStandalonePassAssetKeyContextualMethod;
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}
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::ResolveReleaseRuntimeResourcesMethod(
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MonoObject* assetObject) const {
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