Fix directional shadow alignment across backends
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@@ -204,6 +204,16 @@ TEST(Math_Quaternion, LookRotation_Right) {
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EXPECT_NEAR(q.w, 0.707f, 1e-3f);
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}
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TEST(Math_Quaternion, LookRotation_ArbitraryForwardPreserved) {
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const Vector3 requestedForward = Vector3(0.84f, -0.52f, -0.14f).Normalized();
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const Quaternion q = Quaternion::LookRotation(requestedForward);
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const Vector3 actualForward = q * Vector3::Forward();
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EXPECT_NEAR(actualForward.x, requestedForward.x, 1e-4f);
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EXPECT_NEAR(actualForward.y, requestedForward.y, 1e-4f);
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EXPECT_NEAR(actualForward.z, requestedForward.z, 1e-4f);
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}
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TEST(Math_Quaternion, Multiply_ProducesRotation) {
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Quaternion q1 = Quaternion::FromAxisAngle(Vector3::Up(), PI * 0.5f);
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Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Right(), PI * 0.5f);
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