Fix directional shadow alignment across backends
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@@ -133,13 +133,10 @@ Quaternion Quaternion::LookRotation(const Vector3& forward, const Vector3& up) {
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Vector3 r = Vector3::Normalize(Vector3::Cross(upVec, f));
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Vector3 u = Vector3::Cross(f, r);
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Matrix4 m;
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m.m[0][0] = r.x; m.m[0][1] = r.y; m.m[0][2] = r.z;
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m.m[1][0] = u.x; m.m[1][1] = u.y; m.m[1][2] = u.z;
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m.m[2][0] = f.x; m.m[2][1] = f.y; m.m[2][2] = f.z;
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m.m[0][3] = m[1][3] = m[2][3] = 0.0f;
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m.m[3][0] = m[3][1] = m[3][2] = 0.0f;
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m.m[3][3] = 1.0f;
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Matrix4 m = Matrix4::Identity();
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m.m[0][0] = r.x; m.m[1][0] = r.y; m.m[2][0] = r.z;
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m.m[0][1] = u.x; m.m[1][1] = u.y; m.m[2][1] = u.z;
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m.m[0][2] = f.x; m.m[1][2] = f.y; m.m[2][2] = f.z;
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return FromRotationMatrix(m);
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}
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