Normalize builtin forward shader bindings

This commit is contained in:
2026-04-05 13:50:52 +08:00
parent f407e2d15c
commit ec96d2c7e5
17 changed files with 131 additions and 150 deletions

View File

@@ -52,6 +52,11 @@ private:
namespace {
bool IsDepthFormat(RHI::Format format) {
return format == RHI::Format::D24_UNorm_S8_UInt ||
format == RHI::Format::D32_Float;
}
bool TryResolveSurfacePassType(
const Resources::Material* material,
BuiltinMaterialPass& outPass) {
@@ -283,7 +288,8 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
if (sceneData.lighting.HasMainDirectionalShadow()) {
if (sceneData.lighting.HasMainDirectionalShadow() &&
IsDepthFormat(sceneData.lighting.mainDirectionalShadow.shadowMap->GetFormat())) {
commandList->TransitionBarrier(
sceneData.lighting.mainDirectionalShadow.shadowMap,
RHI::ResourceStates::DepthWrite,
@@ -310,7 +316,8 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
DrawVisibleItem(context, sceneData, visibleItem);
}
if (sceneData.lighting.HasMainDirectionalShadow()) {
if (sceneData.lighting.HasMainDirectionalShadow() &&
IsDepthFormat(sceneData.lighting.mainDirectionalShadow.shadowMap->GetFormat())) {
commandList->TransitionBarrier(
sceneData.lighting.mainDirectionalShadow.shadowMap,
RHI::ResourceStates::PixelShaderResource,
@@ -530,9 +537,9 @@ BuiltinForwardPipeline::PassResourceLayout* BuiltinForwardPipeline::GetOrCreateP
return nullptr;
};
Containers::Array<Resources::ShaderResourceBindingDesc> resourceBindings = resolvedShaderPass.pass->resources;
const Containers::Array<Resources::ShaderResourceBindingDesc>& resourceBindings = resolvedShaderPass.pass->resources;
if (resourceBindings.Empty()) {
resourceBindings = BuildLegacyBuiltinForwardPassResourceBindings();
return failLayout("BuiltinForwardPipeline requires explicit resource bindings on the resolved shader pass");
}
BuiltinPassResourceBindingPlan bindingPlan = {};
@@ -564,38 +571,6 @@ BuiltinForwardPipeline::PassResourceLayout* BuiltinForwardPipeline::GetOrCreateP
return failLayout("BuiltinForwardPipeline requires a PerObject resource binding");
}
if (hasAnyResource &&
passLayout.firstDescriptorSet > 0 &&
!passLayout.setLayouts.empty() &&
passLayout.setLayouts[0].bindings.empty()) {
BuiltinPassSetLayoutMetadata& compatibilitySet = passLayout.setLayouts[0];
if (bindingPlan.usesConstantBuffers) {
compatibilitySet.bindings.push_back({
0,
static_cast<uint32_t>(RHI::DescriptorType::CBV),
1,
0
});
}
if (bindingPlan.usesTextures) {
compatibilitySet.bindings.push_back({
0,
static_cast<uint32_t>(RHI::DescriptorType::SRV),
1,
0
});
}
if (bindingPlan.usesSamplers) {
compatibilitySet.bindings.push_back({
0,
static_cast<uint32_t>(RHI::DescriptorType::Sampler),
1,
0
});
}
RefreshBuiltinPassSetLayoutMetadata(compatibilitySet);
}
std::vector<RHI::DescriptorSetLayoutDesc> nativeSetLayouts(passLayout.setLayouts.size());
for (size_t i = 0; i < passLayout.setLayouts.size(); ++i) {
nativeSetLayouts[i] = passLayout.setLayouts[i].layout;