Normalize builtin forward shader bindings
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@@ -1,5 +1,5 @@
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// XC_BUILTIN_UNLIT_D3D12_VS
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cbuffer PerObjectConstants : register(b1) {
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cbuffer PerObjectConstants : register(b0) {
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float4x4 gProjectionMatrix;
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float4x4 gViewMatrix;
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float4x4 gModelMatrix;
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