Normalize builtin forward shader bindings

This commit is contained in:
2026-04-05 13:50:52 +08:00
parent f407e2d15c
commit ec96d2c7e5
17 changed files with 131 additions and 150 deletions

View File

@@ -1,5 +1,5 @@
// XC_BUILTIN_UNLIT_D3D12_VS
cbuffer PerObjectConstants : register(b1) {
cbuffer PerObjectConstants : register(b0) {
float4x4 gProjectionMatrix;
float4x4 gViewMatrix;
float4x4 gModelMatrix;