Normalize builtin forward shader bindings

This commit is contained in:
2026-04-05 13:50:52 +08:00
parent f407e2d15c
commit ec96d2c7e5
17 changed files with 131 additions and 150 deletions

View File

@@ -4,7 +4,7 @@ layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aTexCoord;
layout(std140, binding = 1) uniform PerObjectConstants {
layout(std140, binding = 0) uniform PerObjectConstants {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;