refactor: generalize renderer builtin post process

This commit is contained in:
2026-04-02 14:49:00 +08:00
parent 697deb4e41
commit ec7a15d85b
17 changed files with 430 additions and 327 deletions

View File

@@ -22,6 +22,7 @@ using XCEngine::RHI::RHIResourceView;
using XCEngine::RHI::ResourceStates;
using XCEngine::RHI::ResourceViewDimension;
using XCEngine::RHI::ResourceViewType;
using XCEngine::Rendering::BuiltinPostProcessRequest;
using XCEngine::Rendering::RenderPass;
using XCEngine::Rendering::RenderPassContext;
using XCEngine::Rendering::RenderPassSequence;
@@ -127,25 +128,39 @@ TEST(ViewportRenderFlowUtilsTest, ApplyViewportFailureStatusRespectsSetIfEmptyBe
TEST(ViewportRenderFlowUtilsTest, ApplySceneRenderRequestSetupAttachesOptionalPassesAndObjectIdSurface) {
DummyResourceView depthView(ResourceViewType::DepthStencil, Format::D24_UNorm_S8_UInt);
DummyResourceView objectIdView(ResourceViewType::RenderTarget);
DummyResourceView objectIdShaderView(ResourceViewType::ShaderResource);
ViewportRenderTargets targets = {};
targets.width = 800;
targets.height = 600;
targets.depthView = &depthView;
targets.objectIdView = &objectIdView;
targets.objectIdShaderView = &objectIdShaderView;
targets.objectIdState = ResourceStates::Common;
RenderPassSequence postPasses;
postPasses.AddPass(std::make_unique<NoopRenderPass>());
BuiltinPostProcessRequest builtinPostProcess = {};
builtinPostProcess.gridPassData.valid = true;
builtinPostProcess.selectedObjectIds = { 7u };
XCEngine::Rendering::CameraRenderRequest request = {};
request.surface = RenderSurface(800, 600);
request.surface.SetRenderArea(XCEngine::Math::RectInt(64, 32, 320, 240));
ApplySceneViewportRenderRequestSetup(targets, &postPasses, request);
ApplySceneViewportRenderRequestSetup(
targets,
&builtinPostProcess,
&postPasses,
request);
EXPECT_EQ(request.postScenePasses, &postPasses);
EXPECT_TRUE(request.objectId.IsRequested());
EXPECT_TRUE(request.builtinPostProcess.IsRequested());
EXPECT_EQ(request.builtinPostProcess.objectIdTextureView, &objectIdShaderView);
ASSERT_EQ(request.builtinPostProcess.selectedObjectIds.size(), 1u);
EXPECT_EQ(request.builtinPostProcess.selectedObjectIds[0], 7u);
ASSERT_EQ(request.objectId.surface.GetColorAttachments().size(), 1u);
EXPECT_EQ(request.objectId.surface.GetColorAttachments()[0], &objectIdView);
EXPECT_EQ(request.objectId.surface.GetDepthAttachment(), &depthView);
@@ -168,13 +183,15 @@ TEST(ViewportRenderFlowUtilsTest, ApplySceneRenderRequestSetupSkipsUnavailableOp
XCEngine::Rendering::CameraRenderRequest request = {};
request.postScenePasses = reinterpret_cast<RenderPassSequence*>(static_cast<uintptr_t>(0x1));
request.objectId.surface = RenderSurface(1, 1);
request.builtinPostProcess.gridPassData.valid = true;
request.objectId.surface.SetColorAttachment(
reinterpret_cast<RHIResourceView*>(static_cast<uintptr_t>(0x2)));
ApplySceneViewportRenderRequestSetup(targets, &postPasses, request);
ApplySceneViewportRenderRequestSetup(targets, nullptr, &postPasses, request);
EXPECT_EQ(request.postScenePasses, nullptr);
EXPECT_FALSE(request.objectId.IsRequested());
EXPECT_FALSE(request.builtinPostProcess.IsRequested());
}
TEST(ViewportRenderFlowUtilsTest, MarkSceneRenderSuccessMovesTargetsToShaderResourceState) {
@@ -191,7 +208,7 @@ TEST(ViewportRenderFlowUtilsTest, MarkSceneRenderSuccessMovesTargetsToShaderReso
XCEngine::Rendering::CameraRenderRequest request = {};
request.surface = RenderSurface(640, 360);
ApplySceneViewportRenderRequestSetup(targets, nullptr, request);
ApplySceneViewportRenderRequestSetup(targets, nullptr, nullptr, request);
MarkSceneViewportRenderSuccess(targets, request);
EXPECT_EQ(targets.colorState, ResourceStates::PixelShaderResource);