refactor: generalize renderer builtin post process
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@@ -438,8 +438,8 @@ TEST(CameraRenderer_Test, ShutsDownSequencesWhenPostPassInitializationFails) {
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"shutdown:pre" }));
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}
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TEST(CameraRenderer_Test, RejectsBuiltinSceneViewPostProcessThatCannotProduceFreshObjectIdData) {
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Scene scene("CameraRendererSceneViewPostProcessValidationScene");
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TEST(CameraRenderer_Test, RejectsBuiltinPostProcessThatCannotProduceFreshObjectIdData) {
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Scene scene("CameraRendererBuiltinPostProcessValidationScene");
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GameObject* cameraObject = scene.CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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@@ -455,8 +455,8 @@ TEST(CameraRenderer_Test, RejectsBuiltinSceneViewPostProcessThatCannotProduceFre
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request.context = CreateValidContext();
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request.surface = RenderSurface(512, 512);
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request.cameraDepth = camera->GetDepth();
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request.builtinSceneViewPostProcess.gridPassData.valid = true;
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request.builtinSceneViewPostProcess.objectIdTextureView =
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request.builtinPostProcess.gridPassData.valid = true;
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request.builtinPostProcess.objectIdTextureView =
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reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1);
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EXPECT_FALSE(renderer.Render(request));
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