refactor: generalize renderer builtin post process

This commit is contained in:
2026-04-02 14:49:00 +08:00
parent 697deb4e41
commit ec7a15d85b
17 changed files with 430 additions and 327 deletions

View File

@@ -86,7 +86,7 @@ CameraRenderer::~CameraRenderer() {
if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
m_builtinSceneViewPostProcessBuilder.Shutdown();
m_builtinPostProcessBuilder.Shutdown();
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
@@ -136,8 +136,8 @@ bool CameraRenderer::Render(
!request.objectId.IsValid()) {
return false;
}
if (request.builtinSceneViewPostProcess.IsRequested() &&
request.builtinSceneViewPostProcess.objectIdTextureView != nullptr &&
if (request.builtinPostProcess.IsRequested() &&
request.builtinPostProcess.objectIdTextureView != nullptr &&
!request.objectId.IsRequested()) {
return false;
}
@@ -201,36 +201,36 @@ bool CameraRenderer::Render(
return false;
}
RenderPassSequence builtinSceneViewPostPasses = {};
bool builtinSceneViewPostPassesInitialized = false;
if (request.builtinSceneViewPostProcess.IsRequested()) {
const Passes::BuiltinSceneViewPostPassSequenceBuildResult buildResult =
m_builtinSceneViewPostProcessBuilder.Build(
RenderPassSequence builtinPostProcessPasses = {};
bool builtinPostProcessPassesInitialized = false;
if (request.builtinPostProcess.IsRequested()) {
const Passes::BuiltinPostProcessPassSequenceBuildResult buildResult =
m_builtinPostProcessBuilder.Build(
{
request.builtinSceneViewPostProcess.gridPassData,
request.builtinSceneViewPostProcess.objectIdTextureView,
request.builtinSceneViewPostProcess.selectedObjectIds,
request.builtinSceneViewPostProcess.outlineStyle
request.builtinPostProcess.gridPassData,
request.builtinPostProcess.objectIdTextureView,
request.builtinPostProcess.selectedObjectIds,
request.builtinPostProcess.outlineStyle
},
builtinSceneViewPostPasses);
builtinPostProcessPasses);
if (!buildResult.valid ||
!InitializePassSequence(
&builtinSceneViewPostPasses,
&builtinPostProcessPasses,
request.context,
builtinSceneViewPostPassesInitialized)) {
builtinPostProcessPassesInitialized)) {
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
if (!builtinSceneViewPostPasses.Execute(passContext)) {
ShutdownPassSequence(&builtinSceneViewPostPasses, builtinSceneViewPostPassesInitialized);
if (!builtinPostProcessPasses.Execute(passContext)) {
ShutdownPassSequence(&builtinPostProcessPasses, builtinPostProcessPassesInitialized);
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
}
ShutdownPassSequence(&builtinSceneViewPostPasses, builtinSceneViewPostPassesInitialized);
ShutdownPassSequence(&builtinPostProcessPasses, builtinPostProcessPassesInitialized);
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);