refactor: generalize renderer builtin post process

This commit is contained in:
2026-04-02 14:49:00 +08:00
parent 697deb4e41
commit ec7a15d85b
17 changed files with 430 additions and 327 deletions

View File

@@ -278,7 +278,7 @@ private:
struct SceneViewportRenderState {
SceneViewportOverlayData overlay = {};
Rendering::BuiltinSceneViewPostProcessRequest builtinSceneViewPostProcess = {};
Rendering::BuiltinPostProcessRequest builtinPostProcess = {};
std::vector<uint64_t> selectedObjectIds;
};
@@ -414,7 +414,7 @@ private:
ViewportEntry& entry,
const SceneViewportOverlayData& overlay,
const std::vector<uint64_t>& selectedObjectIds,
Rendering::BuiltinSceneViewPostProcessRequest& outRequest) {
Rendering::BuiltinPostProcessRequest& outRequest) {
if (!overlay.valid) {
outRequest = {};
return;
@@ -450,7 +450,7 @@ private:
entry,
outState.overlay,
outState.selectedObjectIds,
outState.builtinSceneViewPostProcess);
outState.builtinPostProcess);
}
bool RenderSceneViewportEntry(
@@ -495,7 +495,7 @@ private:
ApplySceneViewportRenderRequestSetup(
entry.renderTargets,
&sceneState.builtinSceneViewPostProcess,
&sceneState.builtinPostProcess,
nullptr,
requests[0]);
requests[0].hasClearColorOverride = true;