Add backpack editor startup scene
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project/Assets/Models/backpack/ao.jpg
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project/Assets/Models/backpack/ao.jpg
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project/Assets/Models/backpack/backpack.mtl
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project/Assets/Models/backpack/backpack.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Scene_-_Root
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd diffuse.jpg
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map_Bump normal.png
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map_Ks specular.jpg
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project/Assets/Models/backpack/diffuse.jpg
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project/Assets/Models/backpack/diffuse.jpg
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project/Assets/Models/backpack/normal.png
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project/Assets/Models/backpack/normal.png
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project/Assets/Models/backpack/roughness.jpg
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project/Assets/Models/backpack/roughness.jpg
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project/Assets/Models/backpack/source_attribution.txt
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project/Assets/Models/backpack/source_attribution.txt
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Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
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Modified material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
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project/Assets/Models/backpack/specular.jpg
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project/Assets/Models/backpack/specular.jpg
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project/Assets/Scenes/Main.xc
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project/Assets/Scenes/Main.xc
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# XCEngine Scene File
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scene=Main Scene
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active=1
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gameobject_begin
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id=1
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uuid=11806343893082442755
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name=Main Camera
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active=1
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parent=0
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transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
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component=Camera;projection=0;fov=45;orthoSize=5;near=0.1;far=100;depth=0;primary=1;clearColor=0.05,0.05,0.08,1;
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gameobject_end
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gameobject_begin
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id=2
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uuid=1695101543211549096
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name=BackpackRoot
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active=1
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parent=0
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transform=position=0,0.08,3;rotation=0,0,0,1;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=3
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uuid=9855370671540411784
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name=BackpackRotateY
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active=1
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parent=2
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transform=position=0,0,0;rotation=0,-0.174108138,0,0.984726539;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=4
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uuid=14568936532392398358
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name=BackpackRotateX
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active=1
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parent=3
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transform=position=0,0,0;rotation=-0.0898785492,0,0,0.995952733;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=5
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uuid=7319598685716776031
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name=BackpackScale
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active=1
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parent=4
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transform=position=0,0,0;rotation=0,0,0,1;scale=0.389120452,0.389120452,0.389120452;
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gameobject_end
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gameobject_begin
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id=6
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uuid=14495577888798577643
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name=BackpackMesh
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active=1
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parent=5
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transform=position=0.048938,-0.5718905,-0.943127;rotation=0,0,0,1;scale=1,1,1;
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component=MeshFilter;mesh=Assets/Models/backpack/backpack.obj;
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component=MeshRenderer;materials=;castShadows=1;receiveShadows=1;renderLayer=0;
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gameobject_end
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