Add backpack editor startup scene
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@@ -2,7 +2,9 @@
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#include <XCEngine/Core/Asset/ResourceHandle.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Resources/Material/MaterialLoader.h>
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#include <XCEngine/Resources/Mesh/MeshLoader.h>
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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namespace XCEngine {
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namespace Resources {
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@@ -17,7 +19,9 @@ void RegisterBuiltinLoader(ResourceManager& manager, TLoader& loader) {
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}
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MaterialLoader g_materialLoader;
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MeshLoader g_meshLoader;
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ShaderLoader g_shaderLoader;
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TextureLoader g_textureLoader;
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} // namespace
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@@ -31,7 +35,9 @@ void ResourceManager::Initialize() {
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m_asyncLoader->Initialize(2);
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RegisterBuiltinLoader(*this, g_materialLoader);
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RegisterBuiltinLoader(*this, g_meshLoader);
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RegisterBuiltinLoader(*this, g_shaderLoader);
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RegisterBuiltinLoader(*this, g_textureLoader);
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}
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void ResourceManager::Shutdown() {
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