【关键节点】修复D3D12CommandQueue::ExecuteCommandLists类型混淆bug并完善集成测试配置
1. D3D12CommandQueue::ExecuteCommandLists修复:确保正确调用GetNativeHandle() 2. 集成测试修复:传递&gCommandList而不是gCommandList.GetCommandList() 3. CMakeLists.txt修复:添加renderdoc.dll到所有D3D12/OpenGL集成测试的POST_BUILD命令 测试验证: - 单元测试:144/144通过 - D3D12集成测试:minimal/quad/triangle/sphere全部通过 - OpenGL集成测试:minimal/quad/triangle/sphere全部通过
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@@ -45,6 +45,9 @@ add_custom_command(TARGET opengl_quad_test POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE_DIR:opengl_quad_test>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
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$<TARGET_FILE_DIR:opengl_quad_test>/
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)
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add_test(NAME opengl_quad_test
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