Align URP pass queue to single camera snapshot
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@@ -13,8 +13,7 @@ namespace XCEngine.Rendering.Universal
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RenderingData renderingData)
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{
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if (renderer == null ||
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renderingData == null ||
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!renderingData.isPostProcessStage)
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renderingData == null)
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{
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return;
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}
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@@ -70,8 +69,7 @@ namespace XCEngine.Rendering.Universal
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{
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if (renderer == null ||
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renderingData == null ||
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renderPass == null ||
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!renderingData.isPostProcessStage)
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renderPass == null)
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{
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return;
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}
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