refactor(rendering): add override helpers for shared recording contexts

This commit is contained in:
2026-04-15 13:01:04 +08:00
parent 8aee665d32
commit ea2e44976a
5 changed files with 128 additions and 34 deletions

View File

@@ -384,17 +384,19 @@ RenderGraphRecordingContext BuildCameraFrameStageGraphRecordingContext(
const CameraFrameRenderGraphSourceBinding& sourceBinding,
std::vector<RenderGraphTextureHandle> colorTargets,
RenderGraphTextureHandle depthTarget) {
RenderGraphRecordingContext recordingContext =
CloneRenderGraphRecordingContext(
BuildCameraFrameStageGraphRecordingContext(
context,
stageState,
sceneData,
sourceBinding),
passName);
recordingContext.colorTargets = std::move(colorTargets);
recordingContext.depthTarget = depthTarget;
return recordingContext;
RenderGraphRecordingContextOverrides overrides = {};
overrides.passName = &passName;
overrides.overrideColorTargets = true;
overrides.colorTargets = std::move(colorTargets);
overrides.overrideDepthTarget = true;
overrides.depthTarget = depthTarget;
return CloneRenderGraphRecordingContext(
BuildCameraFrameStageGraphRecordingContext(
context,
stageState,
sceneData,
sourceBinding),
overrides);
}
RenderGraphRecordingContext BuildCameraFrameStageGraphRecordingContext(

View File

@@ -37,15 +37,19 @@ bool ScenePhaseSamplesMainDirectionalShadow(ScenePhase scenePhase) {
bool BuiltinForwardMainSceneGraphBuilder::Record(
BuiltinForwardPipeline& pipeline,
const RenderPipelineMainSceneRenderGraphContext& context) {
RenderGraphRecordingContext recordingContext =
BuildRenderGraphRecordingContext(context);
recordingContext.surface =
const RenderSurface graphManagedSurface =
BuildGraphManagedForwardSceneSurface(context.surfaceTemplate);
const bool hasSourceSurface = recordingContext.sourceSurface != nullptr;
const bool hasSourceSurface = context.sourceSurface != nullptr;
const RenderSurface sourceSurface =
hasSourceSurface ? *recordingContext.sourceSurface : RenderSurface();
recordingContext.sourceSurface = hasSourceSurface ? &sourceSurface : nullptr;
hasSourceSurface ? *context.sourceSurface : RenderSurface();
RenderGraphRecordingContextOverrides overrides = {};
overrides.surface = &graphManagedSurface;
overrides.overrideSourceSurface = true;
overrides.sourceSurface = hasSourceSurface ? &sourceSurface : nullptr;
RenderGraphRecordingContext recordingContext =
CloneRenderGraphRecordingContext(
BuildRenderGraphRecordingContext(context),
overrides);
const CameraFrameRenderGraphResources* const frameResources =
TryGetCameraFrameRenderGraphResources(recordingContext.blackboard);

View File

@@ -18,15 +18,21 @@ bool SceneRenderFeaturePass::RecordRenderGraph(
[](RenderGraphTextureHandle handle) {
return handle.IsValid();
});
RenderGraphRecordingContext recordingContext =
const RenderGraphRecordingContext baseRecordingContext =
BuildRenderGraphRecordingContext(context);
const RenderSurface sourceSurfaceTemplate =
recordingContext.sourceSurface != nullptr
? *recordingContext.sourceSurface
baseRecordingContext.sourceSurface != nullptr
? *baseRecordingContext.sourceSurface
: (usesSourceColor ? context.surface : RenderSurface());
if (recordingContext.sourceSurface == nullptr && usesSourceColor) {
recordingContext.sourceSurface = &sourceSurfaceTemplate;
}
RenderGraphRecordingContextOverrides overrides = {};
overrides.overrideSourceSurface =
baseRecordingContext.sourceSurface == nullptr && usesSourceColor;
overrides.sourceSurface =
overrides.overrideSourceSurface ? &sourceSurfaceTemplate : nullptr;
const RenderGraphRecordingContext recordingContext =
CloneRenderGraphRecordingContext(
baseRecordingContext,
overrides);
const RenderPassGraphBeginCallback beginPassCallback =
context.beginPassCallback