Integrate RenderDoc frame capture into D3D12 minimal test

- Add SetDevice() and GetNumCaptures() methods to RenderDocCapture
- Fix initialization order: RenderDoc before D3D12, then SetDevice after
- Use nullptr for window param in StartFrameCapture/EndFrameCapture
- Add BeginCapture at frame 29, EndCapture at frame 30
- Set capture file path template to .\minimal_frame30
- Copy renderdoc.dll (26MB redistributable) to test output
- Engine/third_party/renderdoc/ now contains working renderdoc.dll
This commit is contained in:
2026-03-23 17:47:43 +08:00
parent 1cc545a91f
commit e9f4f2dc49
6 changed files with 37 additions and 4 deletions

View File

@@ -14,9 +14,11 @@ public:
bool Initialize(void* device, void* window = nullptr);
void Shutdown();
void SetDevice(void* device);
bool IsLoaded() const { return m_isLoaded; }
bool IsCapturing() const;
uint32_t GetNumCaptures() const;
void BeginCapture(const char* title = nullptr);
void EndCapture();