resources: split shader authoring parser internals

This commit is contained in:
2026-04-07 13:00:30 +08:00
parent 3cf4adf181
commit e7669dc8c3
8 changed files with 2082 additions and 1852 deletions

View File

@@ -0,0 +1,288 @@
#include "ShaderAuthoringInternal.h"
namespace XCEngine {
namespace Resources {
namespace Internal {
MaterialRenderState BuildUnityDefaultFixedFunctionState() {
MaterialRenderState state = {};
state.blendEnable = false;
state.srcBlend = MaterialBlendFactor::One;
state.dstBlend = MaterialBlendFactor::Zero;
state.srcBlendAlpha = MaterialBlendFactor::One;
state.dstBlendAlpha = MaterialBlendFactor::Zero;
state.blendOp = MaterialBlendOp::Add;
state.blendOpAlpha = MaterialBlendOp::Add;
state.colorWriteMask = 0xF;
state.depthTestEnable = true;
state.depthWriteEnable = true;
state.depthFunc = MaterialComparisonFunc::LessEqual;
state.cullMode = MaterialCullMode::Back;
return state;
}
void EnsureAuthoringFixedFunctionStateInitialized(
bool& hasFixedFunctionState,
MaterialRenderState& fixedFunctionState) {
if (!hasFixedFunctionState) {
hasFixedFunctionState = true;
fixedFunctionState = BuildUnityDefaultFixedFunctionState();
}
}
bool TryParseUnityStyleBoolDirectiveToken(const std::string& token, bool& outValue) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "on") {
outValue = true;
return true;
}
if (normalized == "off") {
outValue = false;
return true;
}
return false;
}
bool TryParseUnityStyleCullMode(const std::string& token, MaterialCullMode& outMode) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "back") {
outMode = MaterialCullMode::Back;
return true;
}
if (normalized == "front") {
outMode = MaterialCullMode::Front;
return true;
}
if (normalized == "off") {
outMode = MaterialCullMode::None;
return true;
}
return false;
}
bool TryParseUnityStyleComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "never") {
outFunc = MaterialComparisonFunc::Never;
return true;
}
if (normalized == "less") {
outFunc = MaterialComparisonFunc::Less;
return true;
}
if (normalized == "equal") {
outFunc = MaterialComparisonFunc::Equal;
return true;
}
if (normalized == "lequal" || normalized == "lessequal" || normalized == "less_equal") {
outFunc = MaterialComparisonFunc::LessEqual;
return true;
}
if (normalized == "greater") {
outFunc = MaterialComparisonFunc::Greater;
return true;
}
if (normalized == "notequal" || normalized == "not_equal") {
outFunc = MaterialComparisonFunc::NotEqual;
return true;
}
if (normalized == "gequal" || normalized == "greaterequal" || normalized == "greater_equal") {
outFunc = MaterialComparisonFunc::GreaterEqual;
return true;
}
if (normalized == "always") {
outFunc = MaterialComparisonFunc::Always;
return true;
}
return false;
}
bool TryParseUnityStyleBlendFactor(const std::string& token, MaterialBlendFactor& outFactor) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "zero") {
outFactor = MaterialBlendFactor::Zero;
return true;
}
if (normalized == "one") {
outFactor = MaterialBlendFactor::One;
return true;
}
if (normalized == "srccolor" || normalized == "src_color") {
outFactor = MaterialBlendFactor::SrcColor;
return true;
}
if (normalized == "oneminussrccolor" || normalized == "one_minus_src_color" || normalized == "invsrccolor") {
outFactor = MaterialBlendFactor::InvSrcColor;
return true;
}
if (normalized == "srcalpha" || normalized == "src_alpha") {
outFactor = MaterialBlendFactor::SrcAlpha;
return true;
}
if (normalized == "oneminussrcalpha" || normalized == "one_minus_src_alpha" || normalized == "invsrcalpha") {
outFactor = MaterialBlendFactor::InvSrcAlpha;
return true;
}
if (normalized == "dstalpha" || normalized == "dst_alpha") {
outFactor = MaterialBlendFactor::DstAlpha;
return true;
}
if (normalized == "oneminusdstalpha" || normalized == "one_minus_dst_alpha" || normalized == "invdstalpha") {
outFactor = MaterialBlendFactor::InvDstAlpha;
return true;
}
if (normalized == "dstcolor" || normalized == "dst_color") {
outFactor = MaterialBlendFactor::DstColor;
return true;
}
if (normalized == "oneminusdstcolor" || normalized == "one_minus_dst_color" || normalized == "invdstcolor") {
outFactor = MaterialBlendFactor::InvDstColor;
return true;
}
if (normalized == "srcalphasaturate" || normalized == "src_alpha_saturate" || normalized == "srcalphasat") {
outFactor = MaterialBlendFactor::SrcAlphaSat;
return true;
}
return false;
}
bool TryParseUnityStyleColorMask(const std::string& token, Core::uint8& outMask) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToUpper();
if (normalized == "0") {
outMask = 0u;
return true;
}
Core::uint8 mask = 0u;
for (size_t index = 0; index < normalized.Length(); ++index) {
switch (normalized[index]) {
case 'R':
mask |= 0x1u;
break;
case 'G':
mask |= 0x2u;
break;
case 'B':
mask |= 0x4u;
break;
case 'A':
mask |= 0x8u;
break;
default:
return false;
}
}
outMask = mask;
return true;
}
bool TryParseUnityStyleBlendDirective(
const std::vector<std::string>& tokens,
MaterialRenderState& outState) {
std::vector<std::string> normalizedTokens;
normalizedTokens.reserve(tokens.size());
for (const std::string& token : tokens) {
if (token == ",") {
continue;
}
std::string normalizedToken = token;
while (!normalizedToken.empty() && normalizedToken.back() == ',') {
normalizedToken.pop_back();
}
if (!normalizedToken.empty()) {
normalizedTokens.push_back(std::move(normalizedToken));
}
}
if (normalizedTokens.size() != 2u &&
normalizedTokens.size() != 3u &&
normalizedTokens.size() != 5u) {
return false;
}
if (normalizedTokens.size() == 2u) {
bool enabled = false;
if (!TryParseUnityStyleBoolDirectiveToken(normalizedTokens[1], enabled)) {
return false;
}
outState.blendEnable = enabled;
if (!enabled) {
outState.srcBlend = MaterialBlendFactor::One;
outState.dstBlend = MaterialBlendFactor::Zero;
outState.srcBlendAlpha = MaterialBlendFactor::One;
outState.dstBlendAlpha = MaterialBlendFactor::Zero;
}
return true;
}
MaterialBlendFactor srcBlend = MaterialBlendFactor::One;
MaterialBlendFactor dstBlend = MaterialBlendFactor::Zero;
if (!TryParseUnityStyleBlendFactor(normalizedTokens[1], srcBlend) ||
!TryParseUnityStyleBlendFactor(normalizedTokens[2], dstBlend)) {
return false;
}
outState.blendEnable = true;
outState.srcBlend = srcBlend;
outState.dstBlend = dstBlend;
if (normalizedTokens.size() == 5u) {
if (!TryParseUnityStyleBlendFactor(normalizedTokens[3], outState.srcBlendAlpha) ||
!TryParseUnityStyleBlendFactor(normalizedTokens[4], outState.dstBlendAlpha)) {
return false;
}
} else {
outState.srcBlendAlpha = srcBlend;
outState.dstBlendAlpha = dstBlend;
}
return true;
}
void SetOrReplaceAuthoringTag(
std::vector<ShaderTagIR>& tags,
const Containers::String& name,
const Containers::String& value) {
for (ShaderTagIR& tag : tags) {
if (tag.name == name) {
tag.value = value;
return;
}
}
tags.push_back({ name, value });
}
bool TryParseShaderKeywordDeclarationPragma(
const std::vector<std::string>& pragmaTokens,
ShaderKeywordDeclaration& outDeclaration) {
outDeclaration = {};
if (pragmaTokens.size() < 3u) {
return false;
}
if (pragmaTokens[1] == "multi_compile") {
outDeclaration.type = ShaderKeywordDeclarationType::MultiCompile;
} else if (pragmaTokens[1] == "multi_compile_local") {
outDeclaration.type = ShaderKeywordDeclarationType::MultiCompileLocal;
} else if (pragmaTokens[1] == "shader_feature") {
outDeclaration.type = ShaderKeywordDeclarationType::ShaderFeature;
} else if (pragmaTokens[1] == "shader_feature_local") {
outDeclaration.type = ShaderKeywordDeclarationType::ShaderFeatureLocal;
} else {
return false;
}
for (size_t tokenIndex = 2; tokenIndex < pragmaTokens.size(); ++tokenIndex) {
outDeclaration.options.PushBack(pragmaTokens[tokenIndex].c_str());
}
return !outDeclaration.options.Empty();
}
} // namespace Internal
} // namespace Resources
} // namespace XCEngine