resources: split shader authoring parser internals
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@@ -398,6 +398,12 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderManifestLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderArtifactLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderArtifactLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringInternal.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringTextUtils.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringDirectiveUtils.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringShared.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/LegacyShaderAuthoringParser.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/UnityStyleShaderAuthoringParser.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderSourceUtils.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderSourceUtils.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderAuthoringParser.h
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