Formalize scene viewport interaction frame helpers
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# SceneViewport Overlay/Gizmo Rework Checkpoint
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## Update 2026-04-04 Phase 5F
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### Interaction Frame/Request Glue Formalization Completed
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- Added `SceneViewportInteractionFrame.h` to formalize:
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- scene viewport tool visibility/state derivation
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- frame geometry derivation from viewport rect and mouse position
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- per-frame interaction/gizmo context assembly
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- interaction resolve request construction
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- `SceneViewPanel` no longer assembles tool visibility booleans, local mouse coordinates, overlay frame references, or interaction resolve requests inline.
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- The panel now consumes `SceneViewportToolState`, `SceneViewportFrameGeometry`, and `SceneViewportInteractionFrameState` instead of stitching together those frame-level inputs itself.
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- Added focused editor tests covering tool-state mapping, frame geometry, interaction frame state, and resolve request assembly.
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### Verification
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- `cmake --build build --config Debug --target editor_tests -- /p:BuildProjectReferences=false`
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- `build/tests/Editor/Debug/editor_tests.exe --gtest_filter=SceneViewportNavigationTest.*:SceneViewportInteractionFrameTest.*:SceneViewportInteractionActionsTest.*:SceneViewportInteractionResolverTest.*:SceneViewportTransformGizmoCoordinatorTest.*:SceneViewportOverlayRenderer_Test.*:SceneViewportOverlayProviderRegistryTest.*:ViewportRenderFlowUtilsTest.*`
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- `cmake --build build --config Debug --target XCEditor`
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All commands completed successfully in `Debug`.
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## Update 2026-04-04 Phase 5E
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### Navigation/Input State Formalization Completed
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