Integrate XCUI shell state and runtime frame seams
This commit is contained in:
@@ -2,6 +2,7 @@
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#include <XCEngine/UI/Runtime/UIScreenDocumentHost.h>
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#include <XCEngine/UI/Runtime/UIScreenPlayer.h>
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#include <XCEngine/UI/Runtime/UISceneRuntimeContext.h>
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#include <XCEngine/UI/Runtime/UIScreenStackController.h>
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#include <XCEngine/UI/Runtime/UISystem.h>
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@@ -9,12 +10,14 @@
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <vector>
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namespace {
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using XCEngine::UI::Runtime::UIScreenAsset;
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using XCEngine::UI::Runtime::UIScreenFrameInput;
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using XCEngine::UI::Runtime::UIScreenPlayer;
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using XCEngine::UI::Runtime::UISceneRuntimeContext;
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using XCEngine::UI::Runtime::UIDocumentScreenHost;
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using XCEngine::UI::Runtime::UIScreenStackController;
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using XCEngine::UI::Runtime::UISystem;
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@@ -93,6 +96,69 @@ UIScreenFrameInput BuildInputState(std::uint64_t frameIndex = 1u) {
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return input;
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}
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const XCEngine::UI::Runtime::UISystemPresentedLayer* FindPresentedLayerById(
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const XCEngine::UI::Runtime::UISystemFrameResult& frame,
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XCEngine::UI::Runtime::UIScreenLayerId layerId) {
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for (const XCEngine::UI::Runtime::UISystemPresentedLayer& layer : frame.layers) {
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if (layer.layerId == layerId) {
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return &layer;
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}
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}
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return nullptr;
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}
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class RecordingDocumentHost final : public XCEngine::UI::Runtime::IUIScreenDocumentHost {
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public:
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struct BuildCall {
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std::string displayName = {};
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UIScreenFrameInput input = {};
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};
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XCEngine::UI::Runtime::UIScreenLoadResult LoadScreen(const UIScreenAsset& asset) override {
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XCEngine::UI::Runtime::UIScreenLoadResult result = {};
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result.succeeded = asset.IsValid();
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result.document.sourcePath = asset.documentPath;
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result.document.displayName = asset.screenId.empty() ? asset.documentPath : asset.screenId;
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return result;
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}
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XCEngine::UI::Runtime::UIScreenFrameResult BuildFrame(
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const XCEngine::UI::Runtime::UIScreenDocument& document,
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const UIScreenFrameInput& input) override {
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m_buildCalls.push_back(BuildCall{ document.displayName, input });
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XCEngine::UI::Runtime::UIScreenFrameResult result = {};
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result.stats.documentLoaded = true;
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result.stats.inputEventCount = input.events.size();
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result.stats.presentedFrameIndex = input.frameIndex;
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XCEngine::UI::UIDrawList& drawList = result.drawData.EmplaceDrawList(document.displayName);
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drawList.AddText(
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XCEngine::UI::UIPoint(input.viewportRect.x, input.viewportRect.y),
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document.displayName);
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result.stats.drawListCount = result.drawData.GetDrawListCount();
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result.stats.commandCount = result.drawData.GetTotalCommandCount();
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return result;
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}
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const BuildCall* FindBuildCall(const std::string& displayName) const {
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for (const BuildCall& call : m_buildCalls) {
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if (call.displayName == displayName) {
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return &call;
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}
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}
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return nullptr;
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}
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std::size_t GetBuildCallCount() const {
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return m_buildCalls.size();
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}
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private:
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std::vector<BuildCall> m_buildCalls = {};
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};
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} // namespace
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TEST(UIRuntimeTest, ScreenPlayerBuildsDrawDataFromDocumentTree) {
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@@ -115,6 +181,52 @@ TEST(UIRuntimeTest, ScreenPlayerBuildsDrawDataFromDocumentTree) {
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EXPECT_EQ(player.GetPresentedFrameCount(), 1u);
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}
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TEST(UIRuntimeTest, ScreenPlayerConsumeLastFrameReturnsDetachedPacketAndClearsBorrowedState) {
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TempFileScope viewFile("xcui_runtime_consume_player", ".xcui", BuildViewMarkup("Runtime Consume"));
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UIDocumentScreenHost host = {};
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UIScreenPlayer player(host);
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ASSERT_TRUE(player.Load(BuildScreenAsset(viewFile.Path(), "runtime.consume.player")));
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const auto& firstFrame = player.Update(BuildInputState(2u));
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ASSERT_TRUE(firstFrame.stats.documentLoaded);
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EXPECT_EQ(firstFrame.stats.presentedFrameIndex, 2u);
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EXPECT_TRUE(DrawDataContainsText(firstFrame.drawData, "Runtime Consume"));
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XCEngine::UI::Runtime::UIScreenFrameResult consumedFrame = player.ConsumeLastFrame();
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EXPECT_TRUE(consumedFrame.stats.documentLoaded);
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EXPECT_EQ(consumedFrame.stats.presentedFrameIndex, 2u);
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EXPECT_EQ(consumedFrame.stats.drawListCount, consumedFrame.drawData.GetDrawListCount());
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EXPECT_EQ(consumedFrame.stats.commandCount, consumedFrame.drawData.GetTotalCommandCount());
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EXPECT_TRUE(DrawDataContainsText(consumedFrame.drawData, "Runtime Consume"));
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EXPECT_EQ(player.GetPresentedFrameCount(), 1u);
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const auto& clearedFrame = player.GetLastFrame();
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EXPECT_FALSE(clearedFrame.stats.documentLoaded);
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EXPECT_EQ(clearedFrame.stats.presentedFrameIndex, 0u);
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EXPECT_EQ(clearedFrame.drawData.GetDrawListCount(), 0u);
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EXPECT_TRUE(clearedFrame.errorMessage.empty());
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const auto& secondFrame = player.Update(BuildInputState(3u));
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EXPECT_TRUE(secondFrame.stats.documentLoaded);
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EXPECT_EQ(secondFrame.stats.presentedFrameIndex, 3u);
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EXPECT_TRUE(DrawDataContainsText(secondFrame.drawData, "Runtime Consume"));
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EXPECT_EQ(player.GetPresentedFrameCount(), 2u);
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EXPECT_EQ(consumedFrame.stats.presentedFrameIndex, 2u);
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EXPECT_TRUE(DrawDataContainsText(consumedFrame.drawData, "Runtime Consume"));
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const XCEngine::UI::Runtime::UIScreenFrameResult emptyFrame = player.ConsumeLastFrame();
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EXPECT_TRUE(emptyFrame.stats.documentLoaded);
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EXPECT_EQ(emptyFrame.stats.presentedFrameIndex, 3u);
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EXPECT_TRUE(DrawDataContainsText(emptyFrame.drawData, "Runtime Consume"));
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const XCEngine::UI::Runtime::UIScreenFrameResult clearedAgain = player.ConsumeLastFrame();
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EXPECT_FALSE(clearedAgain.stats.documentLoaded);
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EXPECT_EQ(clearedAgain.stats.presentedFrameIndex, 0u);
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EXPECT_EQ(clearedAgain.drawData.GetDrawListCount(), 0u);
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}
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TEST(UIRuntimeTest, UISystemForwardsActiveScreenToPlayer) {
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TempFileScope baseView("xcui_runtime_base", ".xcui", BuildViewMarkup("Base Screen"));
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TempFileScope overlayView("xcui_runtime_overlay", ".xcui", BuildViewMarkup("Overlay Screen", "Modal Dialog"));
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@@ -236,3 +348,224 @@ TEST(UIRuntimeTest, ScreenStackControllerReplaceTopKeepsPreviousScreenWhenReplac
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EXPECT_EQ(frame.presentedLayerCount, 1u);
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Pause Menu"));
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}
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TEST(UIRuntimeTest, RoutesViewportAndFocusOnlyToTopInteractiveVisibleLayer) {
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RecordingDocumentHost host = {};
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UISystem system(host);
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XCEngine::UI::Runtime::UIScreenLayerOptions gameplayOptions = {};
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gameplayOptions.debugName = "gameplay";
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gameplayOptions.acceptsInput = true;
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gameplayOptions.blocksLayersBelow = false;
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XCEngine::UI::Runtime::UIScreenLayerOptions overlayOptions = {};
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overlayOptions.debugName = "overlay";
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overlayOptions.acceptsInput = true;
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overlayOptions.blocksLayersBelow = false;
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const auto gameplayLayerId = system.PushScreen(
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BuildScreenAsset(fs::path("gameplay_view.xcui"), "runtime.gameplay"),
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gameplayOptions);
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const auto overlayLayerId = system.PushScreen(
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BuildScreenAsset(fs::path("overlay_view.xcui"), "runtime.overlay"),
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overlayOptions);
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ASSERT_NE(gameplayLayerId, 0u);
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ASSERT_NE(overlayLayerId, 0u);
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UIScreenFrameInput input = BuildInputState(8u);
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input.viewportRect = XCEngine::UI::UIRect(15.0f, 25.0f, 1024.0f, 576.0f);
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XCEngine::UI::UIInputEvent textEvent = {};
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textEvent.type = XCEngine::UI::UIInputEventType::Character;
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textEvent.character = 'I';
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input.events.push_back(textEvent);
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const auto& frame = system.Update(input);
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ASSERT_EQ(frame.presentedLayerCount, 2u);
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ASSERT_EQ(frame.layers.size(), 2u);
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ASSERT_EQ(host.GetBuildCallCount(), 2u);
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const auto* gameplayCall = host.FindBuildCall("runtime.gameplay");
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const auto* overlayCall = host.FindBuildCall("runtime.overlay");
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ASSERT_NE(gameplayCall, nullptr);
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ASSERT_NE(overlayCall, nullptr);
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EXPECT_EQ(gameplayCall->input.viewportRect.x, input.viewportRect.x);
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EXPECT_EQ(gameplayCall->input.viewportRect.y, input.viewportRect.y);
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EXPECT_EQ(gameplayCall->input.viewportRect.width, input.viewportRect.width);
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EXPECT_EQ(gameplayCall->input.viewportRect.height, input.viewportRect.height);
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EXPECT_TRUE(gameplayCall->input.events.empty());
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EXPECT_FALSE(gameplayCall->input.focused);
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EXPECT_EQ(gameplayCall->input.frameIndex, input.frameIndex);
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EXPECT_EQ(overlayCall->input.viewportRect.x, input.viewportRect.x);
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EXPECT_EQ(overlayCall->input.viewportRect.y, input.viewportRect.y);
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EXPECT_EQ(overlayCall->input.viewportRect.width, input.viewportRect.width);
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EXPECT_EQ(overlayCall->input.viewportRect.height, input.viewportRect.height);
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EXPECT_EQ(overlayCall->input.events.size(), 1u);
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EXPECT_TRUE(overlayCall->input.focused);
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EXPECT_EQ(overlayCall->input.frameIndex, input.frameIndex);
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const auto* gameplayLayer = FindPresentedLayerById(frame, gameplayLayerId);
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const auto* overlayLayer = FindPresentedLayerById(frame, overlayLayerId);
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ASSERT_NE(gameplayLayer, nullptr);
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ASSERT_NE(overlayLayer, nullptr);
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EXPECT_EQ(gameplayLayer->stats.inputEventCount, 0u);
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EXPECT_EQ(overlayLayer->stats.inputEventCount, 1u);
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}
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TEST(UIRuntimeTest, HiddenTopLayerLeavesUnderlyingLayerFocusedAndInteractive) {
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RecordingDocumentHost host = {};
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UISystem system(host);
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XCEngine::UI::Runtime::UIScreenLayerOptions visibleOptions = {};
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visibleOptions.debugName = "visible";
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visibleOptions.acceptsInput = true;
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visibleOptions.blocksLayersBelow = false;
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XCEngine::UI::Runtime::UIScreenLayerOptions hiddenOptions = {};
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hiddenOptions.debugName = "hidden";
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hiddenOptions.visible = false;
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hiddenOptions.acceptsInput = true;
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hiddenOptions.blocksLayersBelow = false;
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const auto visibleLayerId = system.PushScreen(
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BuildScreenAsset(fs::path("visible_view.xcui"), "runtime.visible"),
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visibleOptions);
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const auto hiddenLayerId = system.PushScreen(
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BuildScreenAsset(fs::path("hidden_view.xcui"), "runtime.hidden"),
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hiddenOptions);
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ASSERT_NE(visibleLayerId, 0u);
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ASSERT_NE(hiddenLayerId, 0u);
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UIScreenFrameInput input = BuildInputState(9u);
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input.viewportRect = XCEngine::UI::UIRect(40.0f, 60.0f, 700.0f, 420.0f);
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XCEngine::UI::UIInputEvent keyEvent = {};
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keyEvent.type = XCEngine::UI::UIInputEventType::KeyDown;
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keyEvent.keyCode = 32;
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input.events.push_back(keyEvent);
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const auto& frame = system.Update(input);
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ASSERT_EQ(frame.presentedLayerCount, 1u);
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ASSERT_EQ(frame.skippedLayerCount, 1u);
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ASSERT_EQ(frame.layers.size(), 1u);
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ASSERT_EQ(host.GetBuildCallCount(), 1u);
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const auto* visibleCall = host.FindBuildCall("runtime.visible");
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ASSERT_NE(visibleCall, nullptr);
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EXPECT_EQ(visibleCall->input.viewportRect.x, input.viewportRect.x);
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EXPECT_EQ(visibleCall->input.viewportRect.y, input.viewportRect.y);
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EXPECT_EQ(visibleCall->input.viewportRect.width, input.viewportRect.width);
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EXPECT_EQ(visibleCall->input.viewportRect.height, input.viewportRect.height);
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EXPECT_EQ(visibleCall->input.events.size(), 1u);
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EXPECT_TRUE(visibleCall->input.focused);
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EXPECT_EQ(host.FindBuildCall("runtime.hidden"), nullptr);
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const auto* visibleLayer = FindPresentedLayerById(frame, visibleLayerId);
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ASSERT_NE(visibleLayer, nullptr);
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EXPECT_EQ(visibleLayer->stats.inputEventCount, 1u);
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EXPECT_EQ(FindPresentedLayerById(frame, hiddenLayerId), nullptr);
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}
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TEST(UIRuntimeTest, UISystemConsumeLastFrameReturnsDetachedPresentationPacket) {
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RecordingDocumentHost host = {};
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UISystem system(host);
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XCEngine::UI::Runtime::UIScreenLayerOptions options = {};
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options.debugName = "runtime";
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const auto layerId = system.PushScreen(
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BuildScreenAsset(fs::path("runtime_consume_view.xcui"), "runtime.consume"),
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options);
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ASSERT_NE(layerId, 0u);
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UIScreenFrameInput input = BuildInputState(12u);
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input.viewportRect = XCEngine::UI::UIRect(48.0f, 72.0f, 1280.0f, 720.0f);
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input.deltaTimeSeconds = 1.0 / 30.0;
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XCEngine::UI::UIInputEvent textEvent = {};
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textEvent.type = XCEngine::UI::UIInputEventType::Character;
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textEvent.character = 'R';
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input.events.push_back(textEvent);
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const auto& frame = system.Update(input);
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ASSERT_EQ(frame.presentedLayerCount, 1u);
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EXPECT_EQ(frame.viewportRect.x, input.viewportRect.x);
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EXPECT_EQ(frame.viewportRect.y, input.viewportRect.y);
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EXPECT_EQ(frame.viewportRect.width, input.viewportRect.width);
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EXPECT_EQ(frame.viewportRect.height, input.viewportRect.height);
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EXPECT_EQ(frame.submittedInputEventCount, 1u);
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EXPECT_DOUBLE_EQ(frame.deltaTimeSeconds, input.deltaTimeSeconds);
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EXPECT_TRUE(frame.focused);
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XCEngine::UI::Runtime::UISystemFrameResult consumedFrame = system.ConsumeLastFrame();
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EXPECT_EQ(consumedFrame.frameIndex, input.frameIndex);
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EXPECT_EQ(consumedFrame.presentedLayerCount, 1u);
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EXPECT_EQ(consumedFrame.layers.size(), 1u);
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EXPECT_EQ(consumedFrame.layers.front().layerId, layerId);
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EXPECT_EQ(consumedFrame.viewportRect.x, input.viewportRect.x);
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EXPECT_EQ(consumedFrame.viewportRect.y, input.viewportRect.y);
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EXPECT_EQ(consumedFrame.viewportRect.width, input.viewportRect.width);
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EXPECT_EQ(consumedFrame.viewportRect.height, input.viewportRect.height);
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EXPECT_EQ(consumedFrame.submittedInputEventCount, 1u);
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EXPECT_DOUBLE_EQ(consumedFrame.deltaTimeSeconds, input.deltaTimeSeconds);
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EXPECT_TRUE(consumedFrame.focused);
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EXPECT_TRUE(DrawDataContainsText(consumedFrame.drawData, "runtime.consume"));
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const auto& clearedFrame = system.GetLastFrame();
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EXPECT_EQ(clearedFrame.frameIndex, 0u);
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EXPECT_EQ(clearedFrame.presentedLayerCount, 0u);
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EXPECT_EQ(clearedFrame.submittedInputEventCount, 0u);
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EXPECT_TRUE(clearedFrame.layers.empty());
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EXPECT_EQ(clearedFrame.drawData.GetDrawListCount(), 0u);
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const XCEngine::UI::Runtime::UISystemFrameResult emptyFrame = system.ConsumeLastFrame();
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EXPECT_EQ(emptyFrame.frameIndex, 0u);
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EXPECT_TRUE(emptyFrame.layers.empty());
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EXPECT_EQ(emptyFrame.drawData.GetDrawListCount(), 0u);
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}
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TEST(UIRuntimeTest, SceneRuntimeContextConsumeLastFrameForwardsPresentationSnapshot) {
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TempFileScope viewFile("xcui_runtime_context", ".xcui", BuildViewMarkup("Runtime Context"));
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UISceneRuntimeContext runtimeContext = {};
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const auto layerId = runtimeContext.GetStackController().PushMenu(
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BuildScreenAsset(viewFile.Path(), "runtime.context"),
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"context");
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ASSERT_NE(layerId, 0u);
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const XCEngine::UI::UIRect viewportRect(24.0f, 32.0f, 960.0f, 540.0f);
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runtimeContext.SetViewportRect(viewportRect);
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runtimeContext.SetFocused(true);
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XCEngine::UI::UIInputEvent textEvent = {};
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textEvent.type = XCEngine::UI::UIInputEventType::Character;
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textEvent.character = 'C';
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runtimeContext.QueueInputEvent(textEvent);
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runtimeContext.Update(0.25);
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XCEngine::UI::Runtime::UISystemFrameResult consumedFrame = runtimeContext.ConsumeLastFrame();
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EXPECT_EQ(consumedFrame.frameIndex, 1u);
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EXPECT_EQ(consumedFrame.presentedLayerCount, 1u);
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EXPECT_EQ(consumedFrame.layers.size(), 1u);
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EXPECT_EQ(consumedFrame.layers.front().layerId, layerId);
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EXPECT_EQ(consumedFrame.viewportRect.x, viewportRect.x);
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EXPECT_EQ(consumedFrame.viewportRect.y, viewportRect.y);
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EXPECT_EQ(consumedFrame.viewportRect.width, viewportRect.width);
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EXPECT_EQ(consumedFrame.viewportRect.height, viewportRect.height);
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EXPECT_EQ(consumedFrame.submittedInputEventCount, 1u);
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EXPECT_DOUBLE_EQ(consumedFrame.deltaTimeSeconds, 0.25);
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EXPECT_TRUE(consumedFrame.focused);
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EXPECT_TRUE(DrawDataContainsText(consumedFrame.drawData, "Runtime Context"));
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const auto& clearedFrame = runtimeContext.GetLastFrame();
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EXPECT_EQ(clearedFrame.frameIndex, 0u);
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EXPECT_EQ(clearedFrame.presentedLayerCount, 0u);
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EXPECT_TRUE(clearedFrame.layers.empty());
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EXPECT_EQ(clearedFrame.drawData.GetDrawListCount(), 0u);
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runtimeContext.Update(0.5);
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const auto& secondFrame = runtimeContext.GetLastFrame();
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EXPECT_EQ(secondFrame.frameIndex, 2u);
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EXPECT_EQ(secondFrame.submittedInputEventCount, 0u);
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EXPECT_DOUBLE_EQ(secondFrame.deltaTimeSeconds, 0.5);
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EXPECT_TRUE(secondFrame.focused);
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}
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