Integrate XCUI shell state and runtime frame seams
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@@ -19,6 +19,7 @@ public:
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const UIScreenStackController& GetStackController() const;
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const UISystemFrameResult& GetLastFrame() const;
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UISystemFrameResult ConsumeLastFrame();
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void Reset();
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void SetViewportRect(const UIRect& viewportRect);
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@@ -20,6 +20,7 @@ public:
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const UIScreenAsset* GetAsset() const;
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const UIScreenDocument* GetDocument() const;
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const UIScreenFrameResult& GetLastFrame() const;
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UIScreenFrameResult ConsumeLastFrame();
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const std::string& GetLastError() const;
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std::uint64_t GetPresentedFrameCount() const;
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@@ -89,9 +89,13 @@ struct UISystemPresentedLayer {
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struct UISystemFrameResult {
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UIDrawData drawData = {};
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std::vector<UISystemPresentedLayer> layers = {};
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UIRect viewportRect = {};
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std::size_t presentedLayerCount = 0;
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std::size_t skippedLayerCount = 0;
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std::size_t submittedInputEventCount = 0;
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std::uint64_t frameIndex = 0;
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double deltaTimeSeconds = 0.0;
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bool focused = false;
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std::string errorMessage = {};
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};
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@@ -31,6 +31,7 @@ public:
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const UISystemFrameResult& Update(const UIScreenFrameInput& input);
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void Tick(const UIScreenFrameInput& input);
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const UISystemFrameResult& GetLastFrame() const;
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UISystemFrameResult ConsumeLastFrame();
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const std::vector<std::unique_ptr<UIScreenPlayer>>& GetPlayers() const;
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