chore: sync workspace state

This commit is contained in:
2026-03-29 01:36:53 +08:00
parent eb5de3e3d4
commit e5cb79f3ce
4935 changed files with 35593 additions and 360696 deletions

View File

@@ -5,7 +5,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
project(rendering_integration_backpack_scene)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/tests/opengl/package)
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)

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@@ -163,9 +163,8 @@ void BackpackSceneTest::LoadBackpackMesh() {
const std::filesystem::path meshPath = ResolveRuntimePath("Res/models/backpack/backpack.obj");
MeshLoader loader;
// Keep import behavior aligned with the editor/runtime resource path.
MeshImportSettings settings;
settings.AddImportFlag(MeshImportFlags::FlipUVs);
LoadResult result = loader.Load(meshPath.string().c_str(), &settings);
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);