chore: sync workspace state

This commit is contained in:
2026-03-29 01:36:53 +08:00
parent eb5de3e3d4
commit e5cb79f3ce
4935 changed files with 35593 additions and 360696 deletions

View File

@@ -6,9 +6,13 @@
#include <algorithm>
#include <cstdint>
#include <cwctype>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <string>
#include <unordered_map>
#include <vector>
#include <wrl/client.h>
#include <stb_image.h>
@@ -36,12 +40,26 @@ struct BuiltInTexture {
struct BuiltInIconState {
ImGuiBackendBridge* backend = nullptr;
ID3D12Device* device = nullptr;
ID3D12CommandQueue* commandQueue = nullptr;
BuiltInTexture folder;
BuiltInTexture gameObject;
BuiltInTexture scene;
struct CachedAssetPreview {
BuiltInTexture texture;
bool loadAttempted = false;
int lastUsedFrame = -1;
};
std::unordered_map<std::string, CachedAssetPreview> assetPreviews;
int lastPreviewBudgetFrame = -1;
int previewLoadsThisFrame = 0;
};
BuiltInIconState g_icons;
constexpr size_t kMaxCachedAssetPreviews = 40;
constexpr int kMaxPreviewLoadsPerFrame = 2;
std::filesystem::path ResolveFolderIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "folder_icon.png").lexically_normal();
@@ -52,6 +70,33 @@ std::filesystem::path ResolveGameObjectIconPath() {
return (exeDir / ".." / ".." / "resources" / "Icons" / "gameobject_icon.png").lexically_normal();
}
std::filesystem::path ResolveSceneIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "scene_icon.png").lexically_normal();
}
std::string MakeAssetPreviewKey(const std::string& filePath) {
std::wstring key = std::filesystem::path(Platform::Utf8ToWide(filePath)).lexically_normal().generic_wstring();
std::transform(key.begin(), key.end(), key.begin(), ::towlower);
return Platform::WideToUtf8(key);
}
bool ReadFileBytes(const std::filesystem::path& filePath, std::vector<stbi_uc>& bytes) {
std::ifstream stream(filePath, std::ios::binary | std::ios::ate);
if (!stream.is_open()) {
return false;
}
const std::streamsize size = stream.tellg();
if (size <= 0) {
return false;
}
bytes.resize(static_cast<size_t>(size));
stream.seekg(0, std::ios::beg);
return stream.read(reinterpret_cast<char*>(bytes.data()), size).good();
}
void ResetTexture(BuiltInTexture& texture) {
if (g_icons.backend && texture.cpuHandle.ptr != 0) {
g_icons.backend->FreeTextureDescriptor(texture.cpuHandle, texture.gpuHandle);
@@ -65,6 +110,13 @@ void ResetTexture(BuiltInTexture& texture) {
texture.height = 0;
}
void ResetAssetPreviewCache() {
for (auto& entry : g_icons.assetPreviews) {
ResetTexture(entry.second.texture);
}
g_icons.assetPreviews.clear();
}
bool WaitForQueueIdle(ID3D12Device* device, ID3D12CommandQueue* commandQueue) {
if (!device || !commandQueue) {
return false;
@@ -109,10 +161,21 @@ bool LoadTextureFromFile(
return false;
}
std::vector<stbi_uc> fileData;
if (!ReadFileBytes(filePath, fileData)) {
return false;
}
int width = 0;
int height = 0;
int channels = 0;
stbi_uc* pixels = stbi_load(filePath.string().c_str(), &width, &height, &channels, STBI_rgb_alpha);
stbi_uc* pixels = stbi_load_from_memory(
fileData.data(),
static_cast<int>(fileData.size()),
&width,
&height,
&channels,
STBI_rgb_alpha);
if (!pixels || width <= 0 || height <= 0) {
if (pixels) {
stbi_image_free(pixels);
@@ -328,6 +391,76 @@ void DrawBuiltInFileIcon(ImDrawList* drawList, const ImVec2& min, const ImVec2&
drawList->AddLine(foldA, foldB, lineColor);
}
BuiltInIconState::CachedAssetPreview* GetOrCreateAssetPreview(const std::string& filePath) {
if (!g_icons.backend || !g_icons.device || !g_icons.commandQueue || filePath.empty()) {
return nullptr;
}
const std::string key = MakeAssetPreviewKey(filePath);
auto [it, inserted] = g_icons.assetPreviews.try_emplace(key);
BuiltInIconState::CachedAssetPreview& preview = it->second;
preview.lastUsedFrame = ImGui::GetFrameCount();
if (!inserted && !std::filesystem::exists(std::filesystem::path(Platform::Utf8ToWide(filePath)))) {
ResetTexture(preview.texture);
preview.loadAttempted = true;
return &preview;
}
if (preview.texture.IsValid() || preview.loadAttempted) {
return &preview;
}
const int frame = ImGui::GetFrameCount();
if (g_icons.lastPreviewBudgetFrame != frame) {
g_icons.lastPreviewBudgetFrame = frame;
g_icons.previewLoadsThisFrame = 0;
}
if (g_icons.previewLoadsThisFrame >= kMaxPreviewLoadsPerFrame) {
return &preview;
}
preview.loadAttempted = true;
++g_icons.previewLoadsThisFrame;
LoadTextureFromFile(
*g_icons.backend,
g_icons.device,
g_icons.commandQueue,
std::filesystem::path(Platform::Utf8ToWide(filePath)),
preview.texture);
return &preview;
}
void PruneAssetPreviewCache() {
if (g_icons.assetPreviews.size() <= kMaxCachedAssetPreviews) {
return;
}
std::vector<std::pair<std::string, int>> candidates;
candidates.reserve(g_icons.assetPreviews.size());
for (const auto& entry : g_icons.assetPreviews) {
candidates.emplace_back(entry.first, entry.second.lastUsedFrame);
}
std::sort(
candidates.begin(),
candidates.end(),
[](const auto& lhs, const auto& rhs) {
return lhs.second < rhs.second;
});
size_t removeCount = g_icons.assetPreviews.size() - kMaxCachedAssetPreviews;
for (size_t i = 0; i < removeCount && i < candidates.size(); ++i) {
auto it = g_icons.assetPreviews.find(candidates[i].first);
if (it == g_icons.assetPreviews.end()) {
continue;
}
ResetTexture(it->second.texture);
g_icons.assetPreviews.erase(it);
}
}
} // namespace
void InitializeBuiltInIcons(
@@ -336,14 +469,23 @@ void InitializeBuiltInIcons(
ID3D12CommandQueue* commandQueue) {
ShutdownBuiltInIcons();
g_icons.backend = &backend;
g_icons.device = device;
g_icons.commandQueue = commandQueue;
LoadTextureFromFile(backend, device, commandQueue, ResolveFolderIconPath(), g_icons.folder);
LoadTextureFromFile(backend, device, commandQueue, ResolveGameObjectIconPath(), g_icons.gameObject);
LoadTextureFromFile(backend, device, commandQueue, ResolveSceneIconPath(), g_icons.scene);
}
void ShutdownBuiltInIcons() {
ResetAssetPreviewCache();
ResetTexture(g_icons.folder);
ResetTexture(g_icons.gameObject);
ResetTexture(g_icons.scene);
g_icons.backend = nullptr;
g_icons.device = nullptr;
g_icons.commandQueue = nullptr;
g_icons.lastPreviewBudgetFrame = -1;
g_icons.previewLoadsThisFrame = 0;
}
void DrawAssetIcon(ImDrawList* drawList, const ImVec2& min, const ImVec2& max, AssetIconKind kind) {
@@ -367,9 +509,34 @@ void DrawAssetIcon(ImDrawList* drawList, const ImVec2& min, const ImVec2& max, A
return;
}
if (kind == AssetIconKind::Scene) {
if (g_icons.scene.IsValid()) {
DrawTextureIcon(drawList, g_icons.scene, min, max);
return;
}
DrawBuiltInFileIcon(drawList, min, max);
return;
}
DrawBuiltInFileIcon(drawList, min, max);
}
bool DrawTextureAssetPreview(
ImDrawList* drawList,
const ImVec2& min,
const ImVec2& max,
const std::string& filePath) {
BuiltInIconState::CachedAssetPreview* preview = GetOrCreateAssetPreview(filePath);
if (!preview || !preview->texture.IsValid()) {
return false;
}
DrawTextureIcon(drawList, preview->texture, min, max);
PruneAssetPreviewCache();
return true;
}
} // namespace UI
} // namespace Editor
} // namespace XCEngine