chore: sync workspace state

This commit is contained in:
2026-03-29 01:36:53 +08:00
parent eb5de3e3d4
commit e5cb79f3ce
4935 changed files with 35593 additions and 360696 deletions

View File

@@ -0,0 +1,65 @@
// SPDX-License-Identifier: MIT
Shader "Gaussian Splatting/Debug/Render Points"
{
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
Pass
{
ZWrite On
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma require compute
#pragma use_dxc
#include "GaussianSplatting.hlsl"
struct v2f
{
half3 color : TEXCOORD0;
float4 vertex : SV_POSITION;
};
float _SplatSize;
bool _DisplayIndex;
int _SplatCount;
v2f vert (uint vtxID : SV_VertexID, uint instID : SV_InstanceID)
{
v2f o;
uint splatIndex = instID;
SplatData splat = LoadSplatData(splatIndex);
float3 centerWorldPos = splat.pos;
centerWorldPos = mul(unity_ObjectToWorld, float4(centerWorldPos,1)).xyz;
float4 centerClipPos = mul(UNITY_MATRIX_VP, float4(centerWorldPos, 1));
o.vertex = centerClipPos;
uint idx = vtxID;
float2 quadPos = float2(idx&1, (idx>>1)&1) * 2.0 - 1.0;
o.vertex.xy += (quadPos * _SplatSize / _ScreenParams.xy) * o.vertex.w;
o.color.rgb = saturate(splat.sh.col);
if (_DisplayIndex)
{
o.color.r = frac((float)splatIndex / (float)_SplatCount * 100);
o.color.g = frac((float)splatIndex / (float)_SplatCount * 10);
o.color.b = (float)splatIndex / (float)_SplatCount;
}
return o;
}
half4 frag (v2f i) : SV_Target
{
return half4(i.color.rgb, 1);
}
ENDCG
}
}
}