chore: sync workspace state

This commit is contained in:
2026-03-29 01:36:53 +08:00
parent eb5de3e3d4
commit e5cb79f3ce
4935 changed files with 35593 additions and 360696 deletions

View File

@@ -0,0 +1,47 @@
Shader "Custom/ObjectSelectEncode"
{
Properties
{
_ID("ID", Color) = (0,0,0,1)
}
SubShader
{
Tags {"RenderType"="Opaque"} // ±ê¼ÇΪ²»Í¸Ã÷
LOD 100 // ϸ½Ú¼¶±ð
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
fixed4 _ID;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _ID;
}
ENDCG
}
}
FallBack "Diffuse"
}