refactor(srp): align urp renderer feature ownership model
This commit is contained in:
@@ -521,19 +521,20 @@ namespace Gameplay
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internal sealed class ManagedFeaturePassOrderProbeRendererData
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: ProbeRendererData
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{
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protected override ScriptableRenderer CreateProbeRenderer()
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public ManagedFeaturePassOrderProbeRendererData()
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: base(false)
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{
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return new ManagedFeaturePassOrderProbeRenderer();
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}
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protected override ScriptableRendererFeature[] CreateRendererFeatures()
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{
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return new ScriptableRendererFeature[]
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rendererFeatures = new ScriptableRendererFeature[]
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{
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new ManagedFeaturePassOrderCustomFeature("CustomA"),
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new ManagedFeaturePassOrderCustomFeature("CustomB")
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};
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}
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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return new ManagedFeaturePassOrderProbeRenderer();
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}
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}
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internal sealed class CameraDataObservationPass
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@@ -978,6 +979,16 @@ namespace Gameplay
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internal abstract class ProbeRendererData
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: UniversalRendererData
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{
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protected ProbeRendererData()
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{
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}
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protected ProbeRendererData(
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bool initializeDefaultRendererFeatures)
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: base(initializeDefaultRendererFeatures)
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{
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}
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protected sealed override ScriptableRenderer CreateRenderer()
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{
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return CreateProbeRenderer();
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@@ -1111,6 +1122,16 @@ namespace Gameplay
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internal sealed class ManagedRendererInvalidationProbeRendererData
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: ProbeRendererData
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{
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public ManagedRendererInvalidationProbeRendererData()
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: base(false)
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{
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ManagedRendererInvalidationProbeState.CreateFeatureCallCount++;
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rendererFeatures = new ScriptableRendererFeature[]
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{
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new ManagedRendererInvalidationProbeFeature()
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};
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}
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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ManagedRendererInvalidationProbeState.CreateRendererCallCount++;
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@@ -1124,15 +1145,6 @@ namespace Gameplay
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base.SetupRenderer(renderer);
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}
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protected override ScriptableRendererFeature[] CreateRendererFeatures()
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{
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ManagedRendererInvalidationProbeState.CreateFeatureCallCount++;
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return new ScriptableRendererFeature[]
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{
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new ManagedRendererInvalidationProbeFeature()
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};
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}
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public void InvalidateForTest()
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{
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ManagedRendererInvalidationProbeState.InvalidateRendererCallCount++;
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@@ -1187,8 +1199,18 @@ namespace Gameplay
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internal sealed class ManagedPersistentFeatureProbeRendererData
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: ProbeRendererData
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{
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private readonly ManagedPersistentFeatureProbeRendererFeature m_feature =
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new ManagedPersistentFeatureProbeRendererFeature();
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private readonly ManagedPersistentFeatureProbeRendererFeature m_feature;
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public ManagedPersistentFeatureProbeRendererData()
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: base(false)
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{
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m_feature =
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new ManagedPersistentFeatureProbeRendererFeature();
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rendererFeatures = new ScriptableRendererFeature[]
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{
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m_feature
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};
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}
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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@@ -1197,14 +1219,6 @@ namespace Gameplay
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return new ManagedPersistentFeatureProbeRenderer();
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}
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protected override ScriptableRendererFeature[] CreateRendererFeatures()
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{
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return new ScriptableRendererFeature[]
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{
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m_feature
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};
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}
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public void InvalidateForTest()
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{
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ManagedPersistentFeatureProbeState
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@@ -1243,18 +1257,19 @@ namespace Gameplay
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internal sealed class ManagedFeaturePlannedPostProcessRendererData
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: ProbeRendererData
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{
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protected override ScriptableRenderer CreateProbeRenderer()
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public ManagedFeaturePlannedPostProcessRendererData()
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: base(false)
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{
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return new ProbeSceneRenderer();
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}
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protected override ScriptableRendererFeature[] CreateRendererFeatures()
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{
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return new ScriptableRendererFeature[]
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rendererFeatures = new ScriptableRendererFeature[]
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{
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new ManagedFeaturePlannedPostProcessRendererFeature()
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};
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}
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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return new ProbeSceneRenderer();
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}
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}
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internal sealed class ManagedRenderContextCameraDataProbeRendererData
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@@ -1335,6 +1350,16 @@ namespace Gameplay
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internal sealed class ManagedLifecycleProbeRendererData
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: ProbeRendererData
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{
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public ManagedLifecycleProbeRendererData()
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: base(false)
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{
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ManagedLifecycleProbeState.CreateFeatureCallCount++;
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rendererFeatures = new ScriptableRendererFeature[]
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{
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new ManagedLifecycleProbeRendererFeature()
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};
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}
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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ManagedLifecycleProbeState.CreateRendererCallCount++;
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@@ -1348,15 +1373,6 @@ namespace Gameplay
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base.SetupRenderer(renderer);
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}
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protected override ScriptableRendererFeature[] CreateRendererFeatures()
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{
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ManagedLifecycleProbeState.CreateFeatureCallCount++;
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return new ScriptableRendererFeature[]
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{
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new ManagedLifecycleProbeRendererFeature()
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};
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}
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protected override void ReleaseRuntimeResources()
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{
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ManagedLifecycleProbeState.ReleaseRendererDataRuntimeResourcesCallCount++;
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