Add 3DGS D3D12 composite debug checkpoint
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@@ -37,10 +37,8 @@ VertexOutput MainVS(uint vertexId : SV_VertexID, uint instanceId : SV_InstanceID
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float2 quadPosition = float2(vertexId & 1, (vertexId >> 1) & 1) * 2.0 - 1.0;
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quadPosition *= 2.0;
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float2 scaledAxis1 = view.axis1 * gSettings.w;
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float2 scaledAxis2 = view.axis2 * gSettings.w;
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float2 deltaScreenPosition =
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(quadPosition.x * scaledAxis1 + quadPosition.y * scaledAxis2) * 2.0 / gScreenParams.xy;
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(quadPosition.x * view.axis1 + quadPosition.y * view.axis2) * 2.0 / gScreenParams.xy;
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output.position = view.clipPosition;
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output.position.xy += deltaScreenPosition * view.clipPosition.w;
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