Add 3DGS D3D12 composite debug checkpoint
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@@ -42,6 +42,8 @@ add_executable(xc_3dgs_d3d12_mvs
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shaders/DeviceRadixSort.hlsl
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shaders/DebugPointsVS.hlsl
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shaders/DebugPointsPS.hlsl
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shaders/CompositeVS.hlsl
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shaders/CompositePS.hlsl
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)
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set_source_files_properties(
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@@ -52,6 +54,8 @@ set_source_files_properties(
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shaders/DeviceRadixSort.hlsl
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shaders/DebugPointsVS.hlsl
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shaders/DebugPointsPS.hlsl
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shaders/CompositeVS.hlsl
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shaders/CompositePS.hlsl
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PROPERTIES
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HEADER_FILE_ONLY TRUE
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)
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