feat(RHI): 实现 RHIBuffer, RHITexture, RHIShader 抽象基类
- 新增 RHIBuffer, RHITexture, RHIShader 抽象基类 - D3D12Buffer/Texture/Shader 继承抽象基类 - OpenGLBuffer/Texture/Shader 继承抽象基类 - 添加 RHICapabilities, RHIDevice 头文件 - RHIEnums 添加 Fragment/TessControl/TessEvaluation - 文档更新差异处理策略
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@@ -27,7 +27,7 @@ bool D3D12Shader::CompileFromFile(const wchar_t* filePath, const char* entryPoin
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if (strstr(target, "vs_")) {
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m_type = ShaderType::Vertex;
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} else if (strstr(target, "ps_")) {
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m_type = ShaderType::Pixel;
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m_type = ShaderType::Fragment;
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} else if (strstr(target, "gs_")) {
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m_type = ShaderType::Geometry;
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} else if (strstr(target, "cs_")) {
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