fix(rendering): rebind managed srp asset runtime after bridge reset
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@@ -58,6 +58,7 @@ private:
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ScriptableRenderPipelineHostAsset m_fallbackAsset;
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mutable std::shared_ptr<const class ManagedRenderPipelineAssetRuntime>
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m_managedAssetRuntime = nullptr;
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mutable size_t m_managedAssetRuntimeBridgeGeneration = 0u;
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};
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class ManagedRenderPipelineAssetRuntime {
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