refactor(srp): move shadow caster stage selection into managed urp

- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
This commit is contained in:
2026-04-21 02:38:56 +08:00
parent bfc4b90ce6
commit e2b2df4c8f
16 changed files with 544 additions and 14 deletions

View File

@@ -58,6 +58,21 @@ namespace XCEngine.Rendering
return GetPipelineRendererAssetKey();
}
protected virtual string GetCameraFrameStandalonePassAssetKey(
CameraFrameStage stage)
{
return string.Empty;
}
protected virtual string
GetCameraFrameStandalonePassAssetKeyContextual(
CameraFrameStage stage,
int rendererIndex)
{
return GetCameraFrameStandalonePassAssetKey(
stage);
}
protected virtual void ReleaseRuntimeResources()
{
}