refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
This commit is contained in:
@@ -58,6 +58,21 @@ namespace XCEngine.Rendering
|
||||
return GetPipelineRendererAssetKey();
|
||||
}
|
||||
|
||||
protected virtual string GetCameraFrameStandalonePassAssetKey(
|
||||
CameraFrameStage stage)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
protected virtual string
|
||||
GetCameraFrameStandalonePassAssetKeyContextual(
|
||||
CameraFrameStage stage,
|
||||
int rendererIndex)
|
||||
{
|
||||
return GetCameraFrameStandalonePassAssetKey(
|
||||
stage);
|
||||
}
|
||||
|
||||
protected virtual void ReleaseRuntimeResources()
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user