refactor(srp): move shadow caster stage selection into managed urp

- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
This commit is contained in:
2026-04-21 02:38:56 +08:00
parent bfc4b90ce6
commit e2b2df4c8f
16 changed files with 544 additions and 14 deletions

View File

@@ -32,6 +32,20 @@ namespace XCEngine.Rendering.Universal
return "BuiltinForward";
}
protected override string GetCameraFrameStandalonePassAssetKey(
CameraFrameStage stage)
{
switch (stage)
{
case CameraFrameStage.ShadowCaster:
return "BuiltinShadowCaster";
default:
return base
.GetCameraFrameStandalonePassAssetKey(
stage);
}
}
internal UniversalMainSceneData GetMainSceneInstance()
{
if (mainScene == null)