refactor(srp): move shadow caster stage selection into managed urp

- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
This commit is contained in:
2026-04-21 02:38:56 +08:00
parent bfc4b90ce6
commit e2b2df4c8f
16 changed files with 544 additions and 14 deletions

View File

@@ -61,6 +61,13 @@ namespace XCEngine.Rendering.Universal
return GetPipelineRendererAssetKey();
}
internal string GetCameraFrameStandalonePassAssetKeyInstance(
CameraFrameStage stage)
{
return GetCameraFrameStandalonePassAssetKey(
stage);
}
internal int GetRuntimeStateVersionInstance()
{
return m_runtimeStateVersion;
@@ -153,6 +160,12 @@ namespace XCEngine.Rendering.Universal
return string.Empty;
}
protected virtual string GetCameraFrameStandalonePassAssetKey(
CameraFrameStage stage)
{
return string.Empty;
}
protected virtual ScriptableRendererFeature[] CreateRendererFeatures()
{
return Array.Empty<ScriptableRendererFeature>();