Import material textures with mesh assets

This commit is contained in:
2026-03-26 16:22:24 +08:00
parent c479595bf5
commit e174862b8a
18 changed files with 622 additions and 21 deletions

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@@ -68,6 +68,7 @@ public:
Core::int32 GetInt(const Containers::String& name) const;
bool GetBool(const Containers::String& name) const;
ResourceHandle<Texture> GetTexture(const Containers::String& name) const;
Core::uint32 GetTextureBindingCount() const { return static_cast<Core::uint32>(m_textureBindings.Size()); }
const Containers::Array<Core::uint8>& GetConstantBufferData() const { return m_constantBufferData; }
void UpdateConstantBuffer();
@@ -77,6 +78,8 @@ public:
void ClearAllProperties();
private:
void UpdateMemorySize();
ResourceHandle<class Shader> m_shader;
Containers::HashMap<Containers::String, MaterialProperty> m_properties;
Containers::Array<Core::uint8> m_constantBufferData;

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@@ -10,6 +10,9 @@
namespace XCEngine {
namespace Resources {
class Material;
class Texture;
enum class VertexAttribute : Core::uint32 {
Position = 1 << 0, Normal = 1 << 1, Tangent = 1 << 2,
Color = 1 << 3, UV0 = 1 << 4, UV1 = 1 << 5,
@@ -77,7 +80,12 @@ public:
const Math::Bounds& GetBounds() const { return m_bounds; }
void AddSection(const MeshSection& section);
void AddMaterial(Material* material);
void AddTexture(Texture* texture);
const Containers::Array<MeshSection>& GetSections() const { return m_sections; }
const Containers::Array<Material*>& GetMaterials() const { return m_materials; }
const Containers::Array<Texture*>& GetTextures() const { return m_textures; }
Material* GetMaterial(Core::uint32 index) const;
private:
void UpdateMemorySize();
@@ -92,6 +100,8 @@ private:
Containers::Array<Core::uint8> m_vertexData;
Containers::Array<Core::uint8> m_indexData;
Containers::Array<MeshSection> m_sections;
Containers::Array<Material*> m_materials;
Containers::Array<Texture*> m_textures;
Math::Bounds m_bounds;
};

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@@ -71,7 +71,7 @@ public:
float GetThreshold() const { return m_threshold; }
private:
MeshImportFlags m_importFlags = MeshImportFlags::None;
MeshImportFlags m_importFlags = MeshImportFlags::ImportMaterials;
float m_scale = 1.0f;
Math::Vector3 m_offset = Math::Vector3::Zero();
bool m_axisConversion = true;

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@@ -15,6 +15,7 @@ public:
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
LoadResult LoadFromMemory(const Containers::String& path, const void* data, size_t dataSize) const;
ImportSettings* GetDefaultSettings() const override;
};

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@@ -15,10 +15,12 @@ void Material::Release() {
m_textureBindings.Clear();
m_constantBufferData.Clear();
m_isValid = false;
UpdateMemorySize();
}
void Material::SetShader(const ResourceHandle<Shader>& shader) {
m_shader = shader;
UpdateMemorySize();
}
void Material::SetFloat(const Containers::String& name, float value) {
@@ -28,6 +30,7 @@ void Material::SetFloat(const Containers::String& name, float value) {
prop.value.floatValue[0] = value;
prop.refCount = 1;
m_properties.Insert(name, prop);
UpdateMemorySize();
}
void Material::SetFloat2(const Containers::String& name, const Math::Vector2& value) {
@@ -38,6 +41,7 @@ void Material::SetFloat2(const Containers::String& name, const Math::Vector2& va
prop.value.floatValue[1] = value.y;
prop.refCount = 1;
m_properties.Insert(name, prop);
UpdateMemorySize();
}
void Material::SetFloat3(const Containers::String& name, const Math::Vector3& value) {
@@ -49,6 +53,7 @@ void Material::SetFloat3(const Containers::String& name, const Math::Vector3& va
prop.value.floatValue[2] = value.z;
prop.refCount = 1;
m_properties.Insert(name, prop);
UpdateMemorySize();
}
void Material::SetFloat4(const Containers::String& name, const Math::Vector4& value) {
@@ -61,6 +66,7 @@ void Material::SetFloat4(const Containers::String& name, const Math::Vector4& va
prop.value.floatValue[3] = value.w;
prop.refCount = 1;
m_properties.Insert(name, prop);
UpdateMemorySize();
}
void Material::SetInt(const Containers::String& name, Core::int32 value) {
@@ -70,6 +76,7 @@ void Material::SetInt(const Containers::String& name, Core::int32 value) {
prop.value.intValue[0] = value;
prop.refCount = 1;
m_properties.Insert(name, prop);
UpdateMemorySize();
}
void Material::SetBool(const Containers::String& name, bool value) {
@@ -79,6 +86,7 @@ void Material::SetBool(const Containers::String& name, bool value) {
prop.value.boolValue = value;
prop.refCount = 1;
m_properties.Insert(name, prop);
UpdateMemorySize();
}
void Material::SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture) {
@@ -88,11 +96,20 @@ void Material::SetTexture(const Containers::String& name, const ResourceHandle<T
prop.refCount = 1;
m_properties.Insert(name, prop);
for (auto& binding : m_textureBindings) {
if (binding.name == name) {
binding.texture = texture;
UpdateMemorySize();
return;
}
}
TextureBinding binding;
binding.name = name;
binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
binding.texture = texture;
m_textureBindings.PushBack(binding);
UpdateMemorySize();
}
float Material::GetFloat(const Containers::String& name) const {
@@ -155,6 +172,7 @@ ResourceHandle<Texture> Material::GetTexture(const Containers::String& name) con
void Material::UpdateConstantBuffer() {
m_constantBufferData.Clear();
UpdateMemorySize();
}
bool Material::HasProperty(const Containers::String& name) const {
@@ -163,12 +181,26 @@ bool Material::HasProperty(const Containers::String& name) const {
void Material::RemoveProperty(const Containers::String& name) {
m_properties.Erase(name);
UpdateMemorySize();
}
void Material::ClearAllProperties() {
m_properties.Clear();
m_textureBindings.Clear();
m_constantBufferData.Clear();
UpdateMemorySize();
}
void Material::UpdateMemorySize() {
m_memorySize = m_constantBufferData.Size() +
m_textureBindings.Size() * sizeof(TextureBinding) +
m_properties.Size() * sizeof(MaterialProperty) +
m_name.Length() +
m_path.Length();
for (const auto& binding : m_textureBindings) {
m_memorySize += binding.name.Length();
}
}
} // namespace Resources

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@@ -1,4 +1,6 @@
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <cstring>
namespace XCEngine {
@@ -11,6 +13,8 @@ void Mesh::Release() {
m_vertexData.Clear();
m_indexData.Clear();
m_sections.Clear();
m_materials.Clear();
m_textures.Clear();
m_vertexCount = 0;
m_vertexStride = 0;
m_attributes = VertexAttribute::Position;
@@ -52,10 +56,41 @@ void Mesh::AddSection(const MeshSection& section) {
UpdateMemorySize();
}
void Mesh::AddMaterial(Material* material) {
m_materials.PushBack(material);
UpdateMemorySize();
}
void Mesh::AddTexture(Texture* texture) {
m_textures.PushBack(texture);
UpdateMemorySize();
}
Material* Mesh::GetMaterial(Core::uint32 index) const {
if (index >= m_materials.Size()) {
return nullptr;
}
return m_materials[index];
}
void Mesh::UpdateMemorySize() {
m_memorySize = m_vertexData.Size() +
m_indexData.Size() +
m_sections.Size() * sizeof(MeshSection);
m_sections.Size() * sizeof(MeshSection) +
m_materials.Size() * sizeof(Material*) +
m_textures.Size() * sizeof(Texture*);
for (const Material* material : m_materials) {
if (material != nullptr) {
m_memorySize += material->GetMemorySize();
}
}
for (const Texture* texture : m_textures) {
if (texture != nullptr) {
m_memorySize += texture->GetMemorySize();
}
}
}
} // namespace Resources

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@@ -1,14 +1,21 @@
#include <XCEngine/Resources/Mesh/MeshLoader.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Math/Matrix4.h>
#include <assimp/Importer.hpp>
#include <assimp/material.h>
#include <assimp/pbrmaterial.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <limits>
#include <string>
#include <unordered_map>
#include <vector>
namespace XCEngine {
@@ -23,6 +30,15 @@ struct ImportedMeshData {
Math::Bounds bounds;
};
struct TextureImportContext {
const aiScene& scene;
const Containers::String& sourcePath;
std::filesystem::path sourceDirectory;
TextureLoader textureLoader;
std::unordered_map<std::string, Texture*> textureCache;
std::vector<Texture*> ownedTextures;
};
Math::Bounds ComputeBounds(const std::vector<StaticMeshVertex>& vertices) {
if (vertices.empty()) {
return Math::Bounds();
@@ -91,6 +107,290 @@ Core::uint32 BuildPostProcessFlags(const MeshImportSettings& settings) {
return flags;
}
Containers::String ToContainersString(const std::string& value) {
return Containers::String(value.c_str());
}
Containers::String BuildSubResourcePath(const Containers::String& sourcePath,
const char* category,
Core::uint32 index,
const Containers::String& extension = Containers::String()) {
std::string path = sourcePath.CStr();
path += "#";
path += category;
path += "[";
path += std::to_string(index);
path += "]";
if (!extension.Empty()) {
path += extension.CStr();
}
return Containers::String(path.c_str());
}
Containers::String GetResourceNameFromPath(const Containers::String& path) {
const std::filesystem::path filePath(path.CStr());
const std::string fileName = filePath.filename().string();
if (!fileName.empty()) {
return Containers::String(fileName.c_str());
}
return path;
}
Core::uint32 FindEmbeddedTextureIndex(const aiScene& scene, const aiTexture& embeddedTexture) {
for (Core::uint32 index = 0; index < scene.mNumTextures; ++index) {
if (scene.mTextures[index] == &embeddedTexture) {
return index;
}
}
return 0;
}
Texture* CreateRawTexture(const Containers::String& texturePath,
TextureFormat format,
Core::uint32 width,
Core::uint32 height,
const void* data,
size_t dataSize) {
auto* texture = new Texture();
IResource::ConstructParams params;
params.name = GetResourceNameFromPath(texturePath);
params.path = texturePath;
params.guid = ResourceGUID::Generate(texturePath);
params.memorySize = dataSize;
texture->Initialize(params);
if (!texture->Create(width,
height,
1,
1,
TextureType::Texture2D,
format,
data,
dataSize)) {
delete texture;
return nullptr;
}
return texture;
}
Texture* LoadEmbeddedTexture(const aiTexture& embeddedTexture,
const Containers::String& texturePath,
TextureImportContext& context) {
const std::string cacheKey(texturePath.CStr());
const auto cacheIt = context.textureCache.find(cacheKey);
if (cacheIt != context.textureCache.end()) {
return cacheIt->second;
}
Texture* texture = nullptr;
if (embeddedTexture.mHeight == 0) {
LoadResult result = context.textureLoader.LoadFromMemory(texturePath,
embeddedTexture.pcData,
embeddedTexture.mWidth);
if (result) {
texture = static_cast<Texture*>(result.resource);
}
} else {
const size_t texelCount = static_cast<size_t>(embeddedTexture.mWidth) *
static_cast<size_t>(embeddedTexture.mHeight);
std::vector<Core::uint8> rgbaPixels(texelCount * 4u);
for (size_t i = 0; i < texelCount; ++i) {
const aiTexel& texel = embeddedTexture.pcData[i];
rgbaPixels[i * 4 + 0] = texel.r;
rgbaPixels[i * 4 + 1] = texel.g;
rgbaPixels[i * 4 + 2] = texel.b;
rgbaPixels[i * 4 + 3] = texel.a;
}
texture = CreateRawTexture(texturePath,
TextureFormat::RGBA8_UNORM,
embeddedTexture.mWidth,
embeddedTexture.mHeight,
rgbaPixels.data(),
rgbaPixels.size());
}
if (texture != nullptr) {
context.textureCache.emplace(cacheKey, texture);
context.ownedTextures.push_back(texture);
}
return texture;
}
Texture* LoadExternalTexture(const std::filesystem::path& textureFilePath,
TextureImportContext& context) {
const std::string normalizedPath = textureFilePath.lexically_normal().string();
const auto cacheIt = context.textureCache.find(normalizedPath);
if (cacheIt != context.textureCache.end()) {
return cacheIt->second;
}
LoadResult result = context.textureLoader.Load(Containers::String(normalizedPath.c_str()));
if (!result) {
return nullptr;
}
Texture* texture = static_cast<Texture*>(result.resource);
context.textureCache.emplace(normalizedPath, texture);
context.ownedTextures.push_back(texture);
return texture;
}
Texture* LoadTextureReference(const aiString& textureReference, TextureImportContext& context) {
if (textureReference.length == 0) {
return nullptr;
}
const aiTexture* embeddedTexture = context.scene.GetEmbeddedTexture(textureReference.C_Str());
if (embeddedTexture != nullptr) {
const Core::uint32 embeddedTextureIndex = FindEmbeddedTextureIndex(context.scene, *embeddedTexture);
std::string extension;
if (embeddedTexture->mHeight == 0 && embeddedTexture->achFormatHint[0] != '\0') {
extension = ".";
extension += embeddedTexture->achFormatHint;
} else {
extension = ".tex";
}
const Containers::String texturePath =
BuildSubResourcePath(context.sourcePath,
"embedded_texture",
embeddedTextureIndex,
Containers::String(extension.c_str()));
return LoadEmbeddedTexture(*embeddedTexture, texturePath, context);
}
std::filesystem::path resolvedPath(textureReference.C_Str());
if (!resolvedPath.is_absolute()) {
resolvedPath = context.sourceDirectory / resolvedPath;
}
return LoadExternalTexture(resolvedPath, context);
}
Texture* LoadMaterialTexture(const aiMaterial& assimpMaterial,
std::initializer_list<aiTextureType> textureTypes,
TextureImportContext& context) {
for (aiTextureType textureType : textureTypes) {
if (assimpMaterial.GetTextureCount(textureType) == 0) {
continue;
}
aiString texturePath;
if (assimpMaterial.GetTexture(textureType, 0, &texturePath) != AI_SUCCESS) {
continue;
}
Texture* texture = LoadTextureReference(texturePath, context);
if (texture != nullptr) {
return texture;
}
}
return nullptr;
}
void ImportMaterialProperties(const aiMaterial& assimpMaterial, Material& material) {
float opacity = 1.0f;
if (assimpMaterial.Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) {
material.SetFloat("opacity", opacity);
}
aiColor4D baseColor;
if (assimpMaterial.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, baseColor) == AI_SUCCESS) {
material.SetFloat4("baseColor",
Math::Vector4(baseColor.r, baseColor.g, baseColor.b, baseColor.a));
} else {
aiColor3D diffuseColor;
if (assimpMaterial.Get(AI_MATKEY_COLOR_DIFFUSE, diffuseColor) == AI_SUCCESS) {
material.SetFloat4("baseColor",
Math::Vector4(diffuseColor.r, diffuseColor.g, diffuseColor.b, opacity));
}
}
aiColor3D emissiveColor;
if (assimpMaterial.Get(AI_MATKEY_COLOR_EMISSIVE, emissiveColor) == AI_SUCCESS) {
material.SetFloat3("emissiveColor",
Math::Vector3(emissiveColor.r, emissiveColor.g, emissiveColor.b));
}
aiColor3D specularColor;
if (assimpMaterial.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS) {
material.SetFloat3("specularColor",
Math::Vector3(specularColor.r, specularColor.g, specularColor.b));
}
float metallic = 0.0f;
if (assimpMaterial.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, metallic) == AI_SUCCESS) {
material.SetFloat("metallic", metallic);
}
float roughness = 0.0f;
if (assimpMaterial.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, roughness) == AI_SUCCESS) {
material.SetFloat("roughness", roughness);
}
float shininess = 0.0f;
if (assimpMaterial.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
material.SetFloat("shininess", shininess);
}
int twoSided = 0;
if (assimpMaterial.Get(AI_MATKEY_TWOSIDED, twoSided) == AI_SUCCESS) {
material.SetBool("twoSided", twoSided != 0);
}
}
void ImportMaterialTextures(const aiMaterial& assimpMaterial,
Material& material,
TextureImportContext& context) {
auto assignTexture = [&](const char* propertyName,
std::initializer_list<aiTextureType> textureTypes) {
Texture* texture = LoadMaterialTexture(assimpMaterial, textureTypes, context);
if (texture != nullptr) {
material.SetTexture(Containers::String(propertyName), ResourceHandle<Texture>(texture));
}
};
assignTexture("baseColorTexture", { aiTextureType_BASE_COLOR, aiTextureType_DIFFUSE });
assignTexture("normalTexture", { aiTextureType_NORMAL_CAMERA, aiTextureType_NORMALS, aiTextureType_HEIGHT });
assignTexture("specularTexture", { aiTextureType_SPECULAR });
assignTexture("emissiveTexture", { aiTextureType_EMISSION_COLOR, aiTextureType_EMISSIVE });
assignTexture("metallicTexture", { aiTextureType_METALNESS });
assignTexture("roughnessTexture", { aiTextureType_DIFFUSE_ROUGHNESS });
assignTexture("occlusionTexture", { aiTextureType_AMBIENT_OCCLUSION, aiTextureType_LIGHTMAP });
assignTexture("opacityTexture", { aiTextureType_OPACITY });
}
Material* ImportSingleMaterial(const aiMaterial& assimpMaterial,
const Containers::String& sourcePath,
Core::uint32 materialIndex,
TextureImportContext& context) {
aiString assimpName;
const bool hasName = assimpMaterial.Get(AI_MATKEY_NAME, assimpName) == AI_SUCCESS &&
assimpName.length > 0;
const std::string materialName = hasName
? std::string(assimpName.C_Str())
: std::string("Material_") + std::to_string(materialIndex);
auto* material = new Material();
IResource::ConstructParams params;
params.name = Containers::String(materialName.c_str());
params.path = BuildSubResourcePath(sourcePath, "material", materialIndex, Containers::String(".mat"));
params.guid = ResourceGUID::Generate(params.path);
params.memorySize = materialName.length() + params.path.Length();
material->Initialize(params);
ImportMaterialProperties(assimpMaterial, *material);
ImportMaterialTextures(assimpMaterial, *material, context);
return material;
}
ImportedMeshData ImportSingleMesh(const aiMesh& mesh,
const Math::Matrix4& worldTransform,
float globalScale,
@@ -282,7 +582,6 @@ LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = 0;
mesh->Initialize(params);
mesh->SetVertexData(vertices.data(),
@@ -314,6 +613,25 @@ LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings
}
mesh->SetBounds(ComputeBounds(vertices));
if (scene->HasMaterials() && resolvedSettings->HasImportFlag(MeshImportFlags::ImportMaterials)) {
TextureImportContext textureContext{
*scene,
path,
std::filesystem::path(path.CStr()).parent_path()
};
for (Core::uint32 materialIndex = 0; materialIndex < scene->mNumMaterials; ++materialIndex) {
const aiMaterial* assimpMaterial = scene->mMaterials[materialIndex];
mesh->AddMaterial(assimpMaterial != nullptr
? ImportSingleMaterial(*assimpMaterial, path, materialIndex, textureContext)
: nullptr);
}
for (Texture* texture : textureContext.ownedTextures) {
mesh->AddTexture(texture);
}
}
return LoadResult(mesh);
}

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@@ -1,9 +1,54 @@
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <stb_image.h>
#include <filesystem>
namespace XCEngine {
namespace Resources {
namespace {
Containers::String GetResourceNameFromPath(const Containers::String& path) {
const std::filesystem::path filePath(path.CStr());
const std::string fileName = filePath.filename().string();
if (!fileName.empty()) {
return Containers::String(fileName.c_str());
}
return path;
}
LoadResult CreateTextureResource(const Containers::String& path,
TextureFormat format,
Core::uint32 width,
Core::uint32 height,
const void* pixelData,
size_t pixelDataSize) {
auto* texture = new Texture();
IResource::ConstructParams params;
params.name = GetResourceNameFromPath(path);
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = 0;
texture->Initialize(params);
if (!texture->Create(width,
height,
1,
1,
TextureType::Texture2D,
format,
pixelData,
pixelDataSize)) {
delete texture;
return LoadResult(Containers::String("Failed to create texture resource: ") + path);
}
return LoadResult(texture);
}
} // namespace
TextureLoader::TextureLoader() = default;
TextureLoader::~TextureLoader() = default;
@@ -21,8 +66,7 @@ Containers::Array<Containers::String> TextureLoader::GetSupportedExtensions() co
}
bool TextureLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
ext.ToLower();
Containers::String ext = GetExtension(path).ToLower();
return ext == "png" || ext == "jpg" || ext == "jpeg" ||
ext == "tga" || ext == "bmp" || ext == "gif" ||
@@ -32,29 +76,83 @@ bool TextureLoader::CanLoad(const Containers::String& path) const {
LoadResult TextureLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
Containers::String ext = GetExtension(path);
ext.ToLower();
Containers::String ext = GetExtension(path).ToLower();
if (!CanLoad(path)) {
return LoadResult(Containers::String("Unsupported texture format: ") + ext);
}
if (ext == "dds") {
return LoadResult(Containers::String("DDS texture decoding is not implemented yet: ") + path);
}
Containers::Array<Core::uint8> fileData = ReadFileData(path);
if (fileData.Empty()) {
return LoadResult(Containers::String("Failed to read file: ") + path);
}
auto* texture = new Texture();
return LoadFromMemory(path, fileData.Data(), fileData.Size());
}
IResource::ConstructParams params;
params.name = path;
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = fileData.Size();
LoadResult TextureLoader::LoadFromMemory(const Containers::String& path, const void* data, size_t dataSize) const {
if (data == nullptr || dataSize == 0) {
return LoadResult(Containers::String("Texture data is empty: ") + path);
}
texture->Initialize(params);
const auto* stbData = reinterpret_cast<const stbi_uc*>(data);
const int stbDataSize = static_cast<int>(dataSize);
return LoadResult(texture);
int width = 0;
int height = 0;
int channels = 0;
if (stbi_is_hdr_from_memory(stbData, stbDataSize) != 0) {
float* pixels = stbi_loadf_from_memory(stbData,
stbDataSize,
&width,
&height,
&channels,
STBI_rgb_alpha);
if (pixels == nullptr) {
return LoadResult(Containers::String("Failed to decode HDR texture: ") + path);
}
const size_t pixelDataSize = static_cast<size_t>(width) *
static_cast<size_t>(height) *
4u *
sizeof(float);
LoadResult result = CreateTextureResource(path,
TextureFormat::RGBA32_FLOAT,
static_cast<Core::uint32>(width),
static_cast<Core::uint32>(height),
pixels,
pixelDataSize);
stbi_image_free(pixels);
return result;
}
stbi_uc* pixels = stbi_load_from_memory(stbData,
stbDataSize,
&width,
&height,
&channels,
STBI_rgb_alpha);
if (pixels == nullptr) {
return LoadResult(Containers::String("Failed to decode texture: ") + path);
}
const size_t pixelDataSize = static_cast<size_t>(width) *
static_cast<size_t>(height) *
4u *
sizeof(stbi_uc);
LoadResult result = CreateTextureResource(path,
TextureFormat::RGBA8_UNORM,
static_cast<Core::uint32>(width),
static_cast<Core::uint32>(height),
pixels,
pixelDataSize);
stbi_image_free(pixels);
return result;
}
ImportSettings* TextureLoader::GetDefaultSettings() const {

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@@ -104,6 +104,18 @@ TEST(Material, SetGetTexture) {
EXPECT_EQ(material.GetTexture("uDiffuse").Get(), texture);
}
TEST(Material, SetTextureReplacesExistingBinding) {
Material material;
Texture* firstTexture = new Texture();
Texture* secondTexture = new Texture();
material.SetTexture("uDiffuse", ResourceHandle<Texture>(firstTexture));
material.SetTexture("uDiffuse", ResourceHandle<Texture>(secondTexture));
EXPECT_EQ(material.GetTextureBindingCount(), 1u);
EXPECT_EQ(material.GetTexture("uDiffuse").Get(), secondTexture);
}
TEST(Material, HasProperty) {
Material material;

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@@ -1,5 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
@@ -31,6 +32,11 @@ TEST(Mesh, GetSections) {
EXPECT_EQ(mesh.GetSections().Size(), 0u);
}
TEST(Mesh, GetMaterials) {
Mesh mesh;
EXPECT_EQ(mesh.GetMaterials().Size(), 0u);
}
TEST(Mesh, SetVertexAndIndexData) {
Mesh mesh;
@@ -71,6 +77,17 @@ TEST(Mesh, AddSection) {
EXPECT_EQ(mesh.GetSections()[0].materialID, 2u);
}
TEST(Mesh, AddMaterial) {
Mesh mesh;
auto* material = new Material();
mesh.AddMaterial(material);
ASSERT_EQ(mesh.GetMaterials().Size(), 1u);
EXPECT_EQ(mesh.GetMaterial(0), material);
EXPECT_GT(mesh.GetMemorySize(), 0u);
}
TEST(Mesh, SetBounds) {
Mesh mesh;

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@@ -10,7 +10,7 @@ namespace {
TEST(MeshImportSettings, DefaultConstructor) {
MeshImportSettings settings;
EXPECT_EQ(settings.GetImportFlags(), MeshImportFlags::None);
EXPECT_EQ(settings.GetImportFlags(), MeshImportFlags::ImportMaterials);
EXPECT_FLOAT_EQ(settings.GetScale(), 1.0f);
EXPECT_EQ(settings.GetOffset(), Vector3::Zero());
EXPECT_TRUE(settings.GetAxisConversion());

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@@ -1,6 +1,8 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Mesh/MeshLoader.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <filesystem>
@@ -102,4 +104,32 @@ TEST(MeshLoader, GeneratesNormalsAndTangentsWhenRequested) {
delete mesh;
}
TEST(MeshLoader, ImportsMaterialTexturesFromObj) {
MeshLoader loader;
const std::string path = GetMeshFixturePath("textured_triangle.obj");
LoadResult result = loader.Load(path.c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
auto* mesh = static_cast<Mesh*>(result.resource);
ASSERT_EQ(mesh->GetSections().Size(), 1u);
ASSERT_GE(mesh->GetMaterials().Size(), 1u);
EXPECT_LT(mesh->GetSections()[0].materialID, mesh->GetMaterials().Size());
Material* material = mesh->GetMaterial(mesh->GetSections()[0].materialID);
ASSERT_NE(material, nullptr);
EXPECT_TRUE(material->HasProperty("baseColorTexture"));
EXPECT_EQ(material->GetTextureBindingCount(), 1u);
ResourceHandle<Texture> diffuseTexture = material->GetTexture("baseColorTexture");
ASSERT_TRUE(diffuseTexture.IsValid());
EXPECT_EQ(diffuseTexture->GetWidth(), 2u);
EXPECT_EQ(diffuseTexture->GetHeight(), 2u);
EXPECT_EQ(diffuseTexture->GetPixelDataSize(), 16u);
EXPECT_EQ(mesh->GetTextures().Size(), 1u);
delete mesh;
}
} // namespace

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@@ -28,5 +28,9 @@ target_include_directories(texture_tests PRIVATE
${CMAKE_SOURCE_DIR}/tests/fixtures
)
target_compile_definitions(texture_tests PRIVATE
XCENGINE_TEST_FIXTURES_DIR="${CMAKE_SOURCE_DIR}/tests/fixtures"
)
include(GoogleTest)
gtest_discover_tests(texture_tests)

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@@ -2,12 +2,17 @@
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <filesystem>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
std::string GetTextureFixturePath(const char* fileName) {
return (std::filesystem::path(XCENGINE_TEST_FIXTURES_DIR) / "Resources" / "Texture" / fileName).string();
}
TEST(TextureLoader, GetResourceType) {
TextureLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
@@ -34,4 +39,22 @@ TEST(TextureLoader, LoadInvalidPath) {
EXPECT_FALSE(result);
}
TEST(TextureLoader, LoadValidBmpTexture) {
TextureLoader loader;
const std::string path = GetTextureFixturePath("checker.bmp");
LoadResult result = loader.Load(path.c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
auto* texture = static_cast<Texture*>(result.resource);
EXPECT_EQ(texture->GetWidth(), 2u);
EXPECT_EQ(texture->GetHeight(), 2u);
EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture->GetPixelDataSize(), 16u);
delete texture;
}
} // namespace

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@@ -0,0 +1,7 @@
newmtl TestMaterial
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.0
illum 2
map_Kd checker.bmp

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@@ -0,0 +1,11 @@
mtllib textured_triangle.mtl
o TexturedTriangle
v 0.0 0.0 1.0
v 1.0 0.0 1.0
v 0.0 1.0 1.0
vt 0.0 0.0
vt 1.0 0.0
vt 0.0 1.0
vn 0.0 0.0 1.0
usemtl TestMaterial
f 1/1/1 2/2/1 3/3/1

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