Import material textures with mesh assets
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@@ -2,12 +2,17 @@
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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#include <filesystem>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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std::string GetTextureFixturePath(const char* fileName) {
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return (std::filesystem::path(XCENGINE_TEST_FIXTURES_DIR) / "Resources" / "Texture" / fileName).string();
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}
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TEST(TextureLoader, GetResourceType) {
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TextureLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
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@@ -34,4 +39,22 @@ TEST(TextureLoader, LoadInvalidPath) {
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EXPECT_FALSE(result);
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}
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TEST(TextureLoader, LoadValidBmpTexture) {
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TextureLoader loader;
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const std::string path = GetTextureFixturePath("checker.bmp");
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LoadResult result = loader.Load(path.c_str());
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ASSERT_TRUE(result);
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ASSERT_NE(result.resource, nullptr);
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auto* texture = static_cast<Texture*>(result.resource);
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EXPECT_EQ(texture->GetWidth(), 2u);
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EXPECT_EQ(texture->GetHeight(), 2u);
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EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2D);
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EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_UNORM);
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EXPECT_EQ(texture->GetPixelDataSize(), 16u);
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delete texture;
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}
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} // namespace
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