Import material textures with mesh assets

This commit is contained in:
2026-03-26 16:22:24 +08:00
parent c479595bf5
commit e174862b8a
18 changed files with 622 additions and 21 deletions

View File

@@ -2,12 +2,17 @@
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <filesystem>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
std::string GetTextureFixturePath(const char* fileName) {
return (std::filesystem::path(XCENGINE_TEST_FIXTURES_DIR) / "Resources" / "Texture" / fileName).string();
}
TEST(TextureLoader, GetResourceType) {
TextureLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
@@ -34,4 +39,22 @@ TEST(TextureLoader, LoadInvalidPath) {
EXPECT_FALSE(result);
}
TEST(TextureLoader, LoadValidBmpTexture) {
TextureLoader loader;
const std::string path = GetTextureFixturePath("checker.bmp");
LoadResult result = loader.Load(path.c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
auto* texture = static_cast<Texture*>(result.resource);
EXPECT_EQ(texture->GetWidth(), 2u);
EXPECT_EQ(texture->GetHeight(), 2u);
EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture->GetPixelDataSize(), 16u);
delete texture;
}
} // namespace