Import material textures with mesh assets
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@@ -10,7 +10,7 @@ namespace {
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TEST(MeshImportSettings, DefaultConstructor) {
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MeshImportSettings settings;
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EXPECT_EQ(settings.GetImportFlags(), MeshImportFlags::None);
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EXPECT_EQ(settings.GetImportFlags(), MeshImportFlags::ImportMaterials);
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EXPECT_FLOAT_EQ(settings.GetScale(), 1.0f);
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EXPECT_EQ(settings.GetOffset(), Vector3::Zero());
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EXPECT_TRUE(settings.GetAxisConversion());
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