Import material textures with mesh assets
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@@ -1,14 +1,21 @@
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#include <XCEngine/Resources/Mesh/MeshLoader.h>
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#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Math/Matrix4.h>
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#include <assimp/Importer.hpp>
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#include <assimp/material.h>
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#include <assimp/pbrmaterial.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <limits>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace XCEngine {
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@@ -23,6 +30,15 @@ struct ImportedMeshData {
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Math::Bounds bounds;
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};
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struct TextureImportContext {
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const aiScene& scene;
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const Containers::String& sourcePath;
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std::filesystem::path sourceDirectory;
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TextureLoader textureLoader;
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std::unordered_map<std::string, Texture*> textureCache;
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std::vector<Texture*> ownedTextures;
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};
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Math::Bounds ComputeBounds(const std::vector<StaticMeshVertex>& vertices) {
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if (vertices.empty()) {
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return Math::Bounds();
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@@ -91,6 +107,290 @@ Core::uint32 BuildPostProcessFlags(const MeshImportSettings& settings) {
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return flags;
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}
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Containers::String ToContainersString(const std::string& value) {
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return Containers::String(value.c_str());
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}
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Containers::String BuildSubResourcePath(const Containers::String& sourcePath,
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const char* category,
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Core::uint32 index,
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const Containers::String& extension = Containers::String()) {
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std::string path = sourcePath.CStr();
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path += "#";
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path += category;
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path += "[";
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path += std::to_string(index);
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path += "]";
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if (!extension.Empty()) {
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path += extension.CStr();
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}
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return Containers::String(path.c_str());
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}
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Containers::String GetResourceNameFromPath(const Containers::String& path) {
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const std::filesystem::path filePath(path.CStr());
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const std::string fileName = filePath.filename().string();
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if (!fileName.empty()) {
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return Containers::String(fileName.c_str());
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}
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return path;
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}
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Core::uint32 FindEmbeddedTextureIndex(const aiScene& scene, const aiTexture& embeddedTexture) {
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for (Core::uint32 index = 0; index < scene.mNumTextures; ++index) {
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if (scene.mTextures[index] == &embeddedTexture) {
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return index;
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}
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}
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return 0;
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}
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Texture* CreateRawTexture(const Containers::String& texturePath,
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TextureFormat format,
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Core::uint32 width,
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Core::uint32 height,
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const void* data,
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size_t dataSize) {
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auto* texture = new Texture();
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IResource::ConstructParams params;
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params.name = GetResourceNameFromPath(texturePath);
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params.path = texturePath;
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params.guid = ResourceGUID::Generate(texturePath);
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params.memorySize = dataSize;
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texture->Initialize(params);
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if (!texture->Create(width,
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height,
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1,
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1,
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TextureType::Texture2D,
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format,
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data,
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dataSize)) {
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delete texture;
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return nullptr;
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}
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return texture;
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}
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Texture* LoadEmbeddedTexture(const aiTexture& embeddedTexture,
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const Containers::String& texturePath,
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TextureImportContext& context) {
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const std::string cacheKey(texturePath.CStr());
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const auto cacheIt = context.textureCache.find(cacheKey);
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if (cacheIt != context.textureCache.end()) {
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return cacheIt->second;
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}
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Texture* texture = nullptr;
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if (embeddedTexture.mHeight == 0) {
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LoadResult result = context.textureLoader.LoadFromMemory(texturePath,
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embeddedTexture.pcData,
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embeddedTexture.mWidth);
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if (result) {
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texture = static_cast<Texture*>(result.resource);
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}
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} else {
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const size_t texelCount = static_cast<size_t>(embeddedTexture.mWidth) *
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static_cast<size_t>(embeddedTexture.mHeight);
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std::vector<Core::uint8> rgbaPixels(texelCount * 4u);
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for (size_t i = 0; i < texelCount; ++i) {
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const aiTexel& texel = embeddedTexture.pcData[i];
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rgbaPixels[i * 4 + 0] = texel.r;
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rgbaPixels[i * 4 + 1] = texel.g;
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rgbaPixels[i * 4 + 2] = texel.b;
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rgbaPixels[i * 4 + 3] = texel.a;
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}
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texture = CreateRawTexture(texturePath,
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TextureFormat::RGBA8_UNORM,
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embeddedTexture.mWidth,
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embeddedTexture.mHeight,
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rgbaPixels.data(),
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rgbaPixels.size());
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}
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if (texture != nullptr) {
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context.textureCache.emplace(cacheKey, texture);
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context.ownedTextures.push_back(texture);
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}
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return texture;
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}
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Texture* LoadExternalTexture(const std::filesystem::path& textureFilePath,
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TextureImportContext& context) {
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const std::string normalizedPath = textureFilePath.lexically_normal().string();
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const auto cacheIt = context.textureCache.find(normalizedPath);
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if (cacheIt != context.textureCache.end()) {
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return cacheIt->second;
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}
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LoadResult result = context.textureLoader.Load(Containers::String(normalizedPath.c_str()));
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if (!result) {
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return nullptr;
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}
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Texture* texture = static_cast<Texture*>(result.resource);
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context.textureCache.emplace(normalizedPath, texture);
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context.ownedTextures.push_back(texture);
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return texture;
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}
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Texture* LoadTextureReference(const aiString& textureReference, TextureImportContext& context) {
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if (textureReference.length == 0) {
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return nullptr;
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}
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const aiTexture* embeddedTexture = context.scene.GetEmbeddedTexture(textureReference.C_Str());
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if (embeddedTexture != nullptr) {
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const Core::uint32 embeddedTextureIndex = FindEmbeddedTextureIndex(context.scene, *embeddedTexture);
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std::string extension;
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if (embeddedTexture->mHeight == 0 && embeddedTexture->achFormatHint[0] != '\0') {
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extension = ".";
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extension += embeddedTexture->achFormatHint;
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} else {
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extension = ".tex";
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}
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const Containers::String texturePath =
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BuildSubResourcePath(context.sourcePath,
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"embedded_texture",
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embeddedTextureIndex,
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Containers::String(extension.c_str()));
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return LoadEmbeddedTexture(*embeddedTexture, texturePath, context);
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}
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std::filesystem::path resolvedPath(textureReference.C_Str());
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if (!resolvedPath.is_absolute()) {
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resolvedPath = context.sourceDirectory / resolvedPath;
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}
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return LoadExternalTexture(resolvedPath, context);
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}
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Texture* LoadMaterialTexture(const aiMaterial& assimpMaterial,
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std::initializer_list<aiTextureType> textureTypes,
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TextureImportContext& context) {
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for (aiTextureType textureType : textureTypes) {
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if (assimpMaterial.GetTextureCount(textureType) == 0) {
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continue;
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}
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aiString texturePath;
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if (assimpMaterial.GetTexture(textureType, 0, &texturePath) != AI_SUCCESS) {
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continue;
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}
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Texture* texture = LoadTextureReference(texturePath, context);
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if (texture != nullptr) {
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return texture;
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}
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}
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return nullptr;
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}
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void ImportMaterialProperties(const aiMaterial& assimpMaterial, Material& material) {
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float opacity = 1.0f;
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if (assimpMaterial.Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) {
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material.SetFloat("opacity", opacity);
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}
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aiColor4D baseColor;
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if (assimpMaterial.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, baseColor) == AI_SUCCESS) {
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material.SetFloat4("baseColor",
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Math::Vector4(baseColor.r, baseColor.g, baseColor.b, baseColor.a));
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} else {
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aiColor3D diffuseColor;
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if (assimpMaterial.Get(AI_MATKEY_COLOR_DIFFUSE, diffuseColor) == AI_SUCCESS) {
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material.SetFloat4("baseColor",
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Math::Vector4(diffuseColor.r, diffuseColor.g, diffuseColor.b, opacity));
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}
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}
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aiColor3D emissiveColor;
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if (assimpMaterial.Get(AI_MATKEY_COLOR_EMISSIVE, emissiveColor) == AI_SUCCESS) {
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material.SetFloat3("emissiveColor",
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Math::Vector3(emissiveColor.r, emissiveColor.g, emissiveColor.b));
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}
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aiColor3D specularColor;
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if (assimpMaterial.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS) {
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material.SetFloat3("specularColor",
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Math::Vector3(specularColor.r, specularColor.g, specularColor.b));
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}
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float metallic = 0.0f;
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if (assimpMaterial.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, metallic) == AI_SUCCESS) {
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material.SetFloat("metallic", metallic);
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}
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float roughness = 0.0f;
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if (assimpMaterial.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, roughness) == AI_SUCCESS) {
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material.SetFloat("roughness", roughness);
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}
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float shininess = 0.0f;
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if (assimpMaterial.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
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material.SetFloat("shininess", shininess);
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}
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int twoSided = 0;
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if (assimpMaterial.Get(AI_MATKEY_TWOSIDED, twoSided) == AI_SUCCESS) {
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material.SetBool("twoSided", twoSided != 0);
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}
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}
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void ImportMaterialTextures(const aiMaterial& assimpMaterial,
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Material& material,
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TextureImportContext& context) {
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auto assignTexture = [&](const char* propertyName,
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std::initializer_list<aiTextureType> textureTypes) {
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Texture* texture = LoadMaterialTexture(assimpMaterial, textureTypes, context);
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if (texture != nullptr) {
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material.SetTexture(Containers::String(propertyName), ResourceHandle<Texture>(texture));
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}
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};
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assignTexture("baseColorTexture", { aiTextureType_BASE_COLOR, aiTextureType_DIFFUSE });
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assignTexture("normalTexture", { aiTextureType_NORMAL_CAMERA, aiTextureType_NORMALS, aiTextureType_HEIGHT });
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assignTexture("specularTexture", { aiTextureType_SPECULAR });
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assignTexture("emissiveTexture", { aiTextureType_EMISSION_COLOR, aiTextureType_EMISSIVE });
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assignTexture("metallicTexture", { aiTextureType_METALNESS });
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assignTexture("roughnessTexture", { aiTextureType_DIFFUSE_ROUGHNESS });
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assignTexture("occlusionTexture", { aiTextureType_AMBIENT_OCCLUSION, aiTextureType_LIGHTMAP });
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assignTexture("opacityTexture", { aiTextureType_OPACITY });
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}
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Material* ImportSingleMaterial(const aiMaterial& assimpMaterial,
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const Containers::String& sourcePath,
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Core::uint32 materialIndex,
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TextureImportContext& context) {
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aiString assimpName;
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const bool hasName = assimpMaterial.Get(AI_MATKEY_NAME, assimpName) == AI_SUCCESS &&
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assimpName.length > 0;
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const std::string materialName = hasName
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? std::string(assimpName.C_Str())
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: std::string("Material_") + std::to_string(materialIndex);
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auto* material = new Material();
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IResource::ConstructParams params;
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params.name = Containers::String(materialName.c_str());
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params.path = BuildSubResourcePath(sourcePath, "material", materialIndex, Containers::String(".mat"));
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params.guid = ResourceGUID::Generate(params.path);
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params.memorySize = materialName.length() + params.path.Length();
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material->Initialize(params);
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ImportMaterialProperties(assimpMaterial, *material);
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ImportMaterialTextures(assimpMaterial, *material, context);
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return material;
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}
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ImportedMeshData ImportSingleMesh(const aiMesh& mesh,
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const Math::Matrix4& worldTransform,
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float globalScale,
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@@ -282,7 +582,6 @@ LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings
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params.path = path;
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params.guid = ResourceGUID::Generate(path);
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params.memorySize = 0;
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mesh->Initialize(params);
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mesh->SetVertexData(vertices.data(),
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@@ -313,6 +612,25 @@ LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings
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mesh->AddSection(section);
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}
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mesh->SetBounds(ComputeBounds(vertices));
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if (scene->HasMaterials() && resolvedSettings->HasImportFlag(MeshImportFlags::ImportMaterials)) {
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TextureImportContext textureContext{
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*scene,
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path,
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std::filesystem::path(path.CStr()).parent_path()
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};
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for (Core::uint32 materialIndex = 0; materialIndex < scene->mNumMaterials; ++materialIndex) {
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const aiMaterial* assimpMaterial = scene->mMaterials[materialIndex];
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mesh->AddMaterial(assimpMaterial != nullptr
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? ImportSingleMaterial(*assimpMaterial, path, materialIndex, textureContext)
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: nullptr);
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}
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for (Texture* texture : textureContext.ownedTextures) {
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mesh->AddTexture(texture);
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}
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}
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return LoadResult(mesh);
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}
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