Import material textures with mesh assets

This commit is contained in:
2026-03-26 16:22:24 +08:00
parent c479595bf5
commit e174862b8a
18 changed files with 622 additions and 21 deletions

View File

@@ -1,4 +1,6 @@
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <cstring>
namespace XCEngine {
@@ -11,6 +13,8 @@ void Mesh::Release() {
m_vertexData.Clear();
m_indexData.Clear();
m_sections.Clear();
m_materials.Clear();
m_textures.Clear();
m_vertexCount = 0;
m_vertexStride = 0;
m_attributes = VertexAttribute::Position;
@@ -52,10 +56,41 @@ void Mesh::AddSection(const MeshSection& section) {
UpdateMemorySize();
}
void Mesh::AddMaterial(Material* material) {
m_materials.PushBack(material);
UpdateMemorySize();
}
void Mesh::AddTexture(Texture* texture) {
m_textures.PushBack(texture);
UpdateMemorySize();
}
Material* Mesh::GetMaterial(Core::uint32 index) const {
if (index >= m_materials.Size()) {
return nullptr;
}
return m_materials[index];
}
void Mesh::UpdateMemorySize() {
m_memorySize = m_vertexData.Size() +
m_indexData.Size() +
m_sections.Size() * sizeof(MeshSection);
m_sections.Size() * sizeof(MeshSection) +
m_materials.Size() * sizeof(Material*) +
m_textures.Size() * sizeof(Texture*);
for (const Material* material : m_materials) {
if (material != nullptr) {
m_memorySize += material->GetMemorySize();
}
}
for (const Texture* texture : m_textures) {
if (texture != nullptr) {
m_memorySize += texture->GetMemorySize();
}
}
}
} // namespace Resources