feat(srp): add camera-driven universal renderer selection
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@@ -12,6 +12,11 @@ namespace XCEngine.Rendering
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m_nativeHandle = nativeHandle;
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}
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public int rendererIndex =>
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InternalCalls
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.Rendering_ScriptableRenderPipelinePlanningContext_GetRendererIndex(
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m_nativeHandle);
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public bool IsStageRequested(
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CameraFrameStage stage)
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{
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