feat(srp): add camera-driven universal renderer selection
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@@ -15,6 +15,11 @@ namespace XCEngine.Rendering
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(CameraFrameStage)InternalCalls.Rendering_ScriptableRenderContext_GetStage(
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m_nativeHandle);
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public int rendererIndex =>
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InternalCalls
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.Rendering_ScriptableRenderContext_GetRendererIndex(
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m_nativeHandle);
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public RenderGraphTextureHandle sourceColorTexture =>
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RenderGraphTextureHandle.FromNativeIndex(
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InternalCalls
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