feat(srp): add camera-driven universal renderer selection
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@@ -21,6 +21,38 @@ namespace XCEngine.Rendering
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.Rendering_CameraRenderRequestContext_GetRenderedRequestCount(
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m_nativeHandle);
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public Camera camera
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{
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get
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{
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ulong cameraGameObjectUUID =
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetCameraGameObjectUUID(
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m_nativeHandle);
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if (cameraGameObjectUUID == 0)
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{
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return null;
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}
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GameObject gameObject =
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new GameObject(cameraGameObjectUUID);
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return gameObject.GetComponent<Camera>();
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}
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}
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public int rendererIndex
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{
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get =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetRendererIndex(
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m_nativeHandle);
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set =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_SetRendererIndex(
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m_nativeHandle,
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value);
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}
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internal ulong nativeHandle =>
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m_nativeHandle;
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}
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