feat(srp): add camera-driven universal renderer selection
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@@ -597,6 +597,8 @@ RenderPipelineStageRenderGraphContext BuildCameraFramePipelineStageRenderGraphCo
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context.plan.UsesGraphManagedOutputColor(stageState.stage);
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pipelineContext.directionalShadowPlan =
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context.plan.directionalShadow;
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pipelineContext.rendererIndex =
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context.plan.request.rendererIndex;
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return pipelineContext;
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}
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