feat(srp): add camera-driven universal renderer selection
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@@ -29,6 +29,7 @@ struct CameraRenderRequest {
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ObjectIdRenderRequest objectId;
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float cameraDepth = 0.0f;
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uint8_t cameraStackOrder = 0;
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int32_t rendererIndex = -1;
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RenderClearFlags clearFlags = RenderClearFlags::All;
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bool hasClearColorOverride = false;
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Math::Color clearColorOverride = Math::Color::Black();
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@@ -50,6 +50,7 @@ struct RenderPipelineStageRenderGraphContext {
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CameraFrameColorSource::ExplicitSurface;
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bool usesGraphManagedOutputColor = false;
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DirectionalShadowRenderPlan directionalShadowPlan = {};
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int32_t rendererIndex = -1;
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};
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class RenderPipelineRenderer;
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