Add concrete component script field support

This commit is contained in:
2026-04-03 16:51:42 +08:00
parent 73415915e6
commit e0e5c1fcaa
11 changed files with 507 additions and 4 deletions

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@@ -277,3 +277,11 @@ C# 脚本模块已经完成了第一阶段的核心闭环,不再是“从 0
- `ProjectScriptAssemblyTest.*` 现改为使用独立的测试项目程序集输出目录,不再依赖真实 `project/Library/ScriptAssemblies`,避免与 editor / Mono 持有的文件锁互相干扰。
- 已通过完整 `ScriptFieldStorage_Test.*:MonoScriptRuntimeTest.*:ProjectScriptAssemblyTest.*` 验证;输出全绿,`exit code 3` 仍为既有历史现象。
- 字段系统下一步建议切到:组件引用字段支持
- 已完成字段系统第三小项:具体组件引用字段支持
- `MonoScriptRuntime` 现已支持把常用具体组件字段纳入脚本字段模型,包括 `Transform``Camera``Light``MeshFilter``MeshRenderer`,以及具体脚本类字段(`MonoBehaviour` 子类)。
- 字段存储层已新增 `ScriptFieldType::Component``ComponentReference`,序列化格式同时保存 `gameObjectUUID``scriptComponentUUID`,从而能区分内建组件引用与脚本组件引用。
- 当前刻意暂不支持抽象基类字段:`Component``Behaviour``MonoBehaviour`;这样先保证字段定位与场景 roundtrip 语义稳定,不把抽象匹配和 editor 复杂度提前拉进主线。
- 已新增 `ComponentFieldMetadataProbe` / `ComponentFieldProbe` 与对应 C++ 回归测试,覆盖字段发现、默认空引用、存储值应用、运行时写回,以及场景 roundtrip 恢复。
- 本步定向测试 `ScriptFieldStorage_Test.*:ScriptComponent_Test.*:MonoScriptRuntimeTest.ClassFieldMetadataListsConcreteComponentReferenceFields:MonoScriptRuntimeTest.ClassFieldDefaultValueQueryReturnsNullComponentReferences:MonoScriptRuntimeTest.ComponentReferenceFieldsApplyStoredValuesAndPersistAcrossSceneRoundTrip` 全部通过。
- 扩大回归 `ScriptFieldStorage_Test.*:MonoScriptRuntimeTest.*:ProjectScriptAssemblyTest.*` 日志层面全绿;当前测试进程仍存在历史性的异常退出码现象,需要后续单独跟踪,不是本步引入的问题。
- 字段系统下一步建议切到:资源引用字段,或等 editor Inspector 重构稳定后,再补组件字段的可视化选择器。

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@@ -111,6 +111,7 @@ private:
struct FieldMetadata {
ScriptFieldType type = ScriptFieldType::None;
MonoClassField* field = nullptr;
MonoClass* componentClass = nullptr;
bool isEnum = false;
int32_t enumUnderlyingType = 0;
};
@@ -154,6 +155,8 @@ private:
bool DiscoverScriptClasses();
void DiscoverScriptClassesInImage(const std::string& assemblyName, MonoImage* image);
bool IsMonoBehaviourSubclass(MonoClass* monoClass) const;
bool IsSupportedComponentFieldClass(MonoClass* monoClass) const;
bool IsScriptComponentFieldClass(MonoClass* monoClass) const;
FieldMetadata BuildFieldMetadata(MonoClassField* field) const;
@@ -174,6 +177,7 @@ private:
bool ApplyStoredFields(const ScriptRuntimeContext& context, const ClassMetadata& metadata, MonoObject* instance);
MonoObject* CreateManagedGameObject(uint64_t gameObjectUUID);
bool HasSerializeFieldAttribute(MonoClassField* field) const;
bool TryExtractComponentReference(MonoObject* managedObject, ComponentReference& outReference) const;
bool TryExtractGameObjectReference(MonoObject* managedObject, GameObjectReference& outReference) const;
bool TrySetFieldValue(MonoObject* instance, const FieldMetadata& fieldMetadata, const ScriptFieldValue& value);
bool TryReadFieldValue(MonoObject* instance, const FieldMetadata& fieldMetadata, ScriptFieldValue& outValue) const;

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@@ -23,7 +23,8 @@ enum class ScriptFieldType {
Vector2,
Vector3,
Vector4,
GameObject
GameObject,
Component
};
struct GameObjectReference {
@@ -38,6 +39,20 @@ struct GameObjectReference {
}
};
struct ComponentReference {
uint64_t gameObjectUUID = 0;
uint64_t scriptComponentUUID = 0;
bool operator==(const ComponentReference& other) const {
return gameObjectUUID == other.gameObjectUUID
&& scriptComponentUUID == other.scriptComponentUUID;
}
bool operator!=(const ComponentReference& other) const {
return !(*this == other);
}
};
struct ScriptFieldMetadata {
std::string name;
ScriptFieldType type = ScriptFieldType::None;
@@ -99,7 +114,8 @@ using ScriptFieldValue = std::variant<
Math::Vector2,
Math::Vector3,
Math::Vector4,
GameObjectReference>;
GameObjectReference,
ComponentReference>;
struct ScriptFieldDefaultValue {
std::string fieldName;

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@@ -70,6 +70,11 @@ struct ScriptFieldTypeResolver<GameObjectReference> {
static constexpr ScriptFieldType value = ScriptFieldType::GameObject;
};
template<>
struct ScriptFieldTypeResolver<ComponentReference> {
static constexpr ScriptFieldType value = ScriptFieldType::Component;
};
class ScriptFieldStorage {
public:
template<typename T>

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@@ -92,6 +92,15 @@ std::string SafeString(const char* value) {
return value ? std::string(value) : std::string();
}
bool IsMonoClassOrSubclass(MonoClass* monoClass, MonoClass* potentialBaseClass) {
if (!monoClass || !potentialBaseClass) {
return false;
}
return monoClass == potentialBaseClass
|| mono_class_is_subclass_of(monoClass, potentialBaseClass, 0) != 0;
}
std::string MonoStringToUtf8(MonoString* stringObject) {
if (!stringObject) {
return std::string();
@@ -2316,6 +2325,40 @@ bool MonoScriptRuntime::IsMonoBehaviourSubclass(MonoClass* monoClass) const {
return false;
}
bool MonoScriptRuntime::IsSupportedComponentFieldClass(MonoClass* monoClass) const {
if (!IsMonoClassOrSubclass(monoClass, m_componentClass)) {
return false;
}
if (monoClass == m_componentClass || monoClass == m_behaviourClass || monoClass == m_monoBehaviourClass) {
return false;
}
if (IsScriptComponentFieldClass(monoClass)) {
return true;
}
const std::string namespaceName = SafeString(mono_class_get_namespace(monoClass));
const std::string className = SafeString(mono_class_get_name(monoClass));
if (namespaceName != m_settings.baseNamespace) {
return false;
}
return className == "Transform"
|| className == "Camera"
|| className == "Light"
|| className == "MeshFilter"
|| className == "MeshRenderer";
}
bool MonoScriptRuntime::IsScriptComponentFieldClass(MonoClass* monoClass) const {
if (!monoClass || monoClass == m_monoBehaviourClass) {
return false;
}
return IsMonoClassOrSubclass(monoClass, m_monoBehaviourClass);
}
bool MonoScriptRuntime::HasSerializeFieldAttribute(MonoClassField* field) const {
if (!field || !m_serializeFieldAttributeClass) {
return false;
@@ -2377,6 +2420,12 @@ MonoScriptRuntime::FieldMetadata MonoScriptRuntime::BuildFieldMetadata(MonoClass
const std::string className = SafeString(mono_class_get_name(referenceClass));
if (namespaceName == m_settings.baseNamespace && className == "GameObject") {
metadata.type = ScriptFieldType::GameObject;
return metadata;
}
if (IsSupportedComponentFieldClass(referenceClass)) {
metadata.type = ScriptFieldType::Component;
metadata.componentClass = referenceClass;
}
return metadata;
@@ -2593,6 +2642,40 @@ MonoObject* MonoScriptRuntime::CreateManagedGameObject(uint64_t gameObjectUUID)
return managedObject;
}
bool MonoScriptRuntime::TryExtractComponentReference(
MonoObject* managedObject,
ComponentReference& outReference) const {
outReference = ComponentReference{};
if (!managedObject) {
return true;
}
if (!m_componentClass || !m_gameObjectUUIDField) {
return false;
}
SetCurrentDomain();
MonoClass* monoClass = mono_object_get_class(managedObject);
if (!IsMonoClassOrSubclass(monoClass, m_componentClass)) {
return false;
}
uint64_t gameObjectUUID = 0;
mono_field_get_value(managedObject, m_gameObjectUUIDField, &gameObjectUUID);
if (gameObjectUUID == 0) {
return false;
}
uint64_t scriptComponentUUID = 0;
if (m_scriptComponentUUIDField && IsMonoClassOrSubclass(monoClass, m_behaviourClass)) {
mono_field_get_value(managedObject, m_scriptComponentUUIDField, &scriptComponentUUID);
}
outReference = ComponentReference{gameObjectUUID, scriptComponentUUID};
return true;
}
bool MonoScriptRuntime::DestroyManagedObject(MonoObject* managedObject) {
if (!m_initialized || !managedObject) {
return false;
@@ -2811,6 +2894,85 @@ bool MonoScriptRuntime::TrySetFieldValue(
mono_field_set_value(instance, fieldMetadata.field, managedGameObject);
return true;
}
case ScriptFieldType::Component: {
const ComponentReference reference = std::get<ComponentReference>(value);
if (reference.gameObjectUUID == 0 && reference.scriptComponentUUID == 0) {
mono_field_set_value(instance, fieldMetadata.field, nullptr);
return true;
}
if (!fieldMetadata.componentClass) {
return false;
}
MonoObject* managedComponent = nullptr;
if (IsScriptComponentFieldClass(fieldMetadata.componentClass)) {
if (reference.gameObjectUUID == 0 || reference.scriptComponentUUID == 0) {
return false;
}
ScriptComponent* component = FindScriptComponentByUUID(reference.scriptComponentUUID);
if (!component
|| !component->GetGameObject()
|| component->GetGameObject()->GetUUID() != reference.gameObjectUUID
|| component->GetAssemblyName() != m_settings.appAssemblyName
|| component->GetNamespaceName() != SafeString(mono_class_get_namespace(fieldMetadata.componentClass))
|| component->GetClassName() != SafeString(mono_class_get_name(fieldMetadata.componentClass))) {
return false;
}
if (!HasManagedInstance(component)) {
ScriptEngine::Get().OnScriptComponentEnabled(component);
}
managedComponent = GetManagedInstanceObject(component);
if (!managedComponent) {
return false;
}
} else {
if (reference.gameObjectUUID == 0 || reference.scriptComponentUUID != 0) {
return false;
}
Components::GameObject* targetObject = FindGameObjectByUUID(reference.gameObjectUUID);
if (!targetObject) {
return false;
}
const std::string namespaceName = SafeString(mono_class_get_namespace(fieldMetadata.componentClass));
const std::string className = SafeString(mono_class_get_name(fieldMetadata.componentClass));
if (namespaceName != m_settings.baseNamespace) {
return false;
}
bool hasComponent = false;
if (className == "Transform") {
hasComponent = targetObject->GetTransform() != nullptr;
} else if (className == "Camera") {
hasComponent = targetObject->GetComponent<Components::CameraComponent>() != nullptr;
} else if (className == "Light") {
hasComponent = targetObject->GetComponent<Components::LightComponent>() != nullptr;
} else if (className == "MeshFilter") {
hasComponent = targetObject->GetComponent<Components::MeshFilterComponent>() != nullptr;
} else if (className == "MeshRenderer") {
hasComponent = targetObject->GetComponent<Components::MeshRendererComponent>() != nullptr;
} else {
return false;
}
if (!hasComponent) {
return false;
}
managedComponent = CreateManagedComponentWrapper(fieldMetadata.componentClass, reference.gameObjectUUID);
if (!managedComponent) {
return false;
}
}
mono_field_set_value(instance, fieldMetadata.field, managedComponent);
return true;
}
case ScriptFieldType::None:
return false;
}
@@ -2947,6 +3109,16 @@ bool MonoScriptRuntime::TryReadFieldValue(
outValue = reference;
return true;
}
case ScriptFieldType::Component: {
MonoObject* managedObject = mono_field_get_value_object(m_appDomain, fieldMetadata.field, instance);
ComponentReference reference;
if (!TryExtractComponentReference(managedObject, reference)) {
return false;
}
outValue = reference;
return true;
}
case ScriptFieldType::None:
return false;
}

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@@ -75,6 +75,7 @@ std::string ScriptFieldTypeToString(ScriptFieldType type) {
case ScriptFieldType::Vector3: return "Vector3";
case ScriptFieldType::Vector4: return "Vector4";
case ScriptFieldType::GameObject: return "GameObject";
case ScriptFieldType::Component: return "Component";
}
return "None";
@@ -103,6 +104,8 @@ bool TryParseScriptFieldType(const std::string& value, ScriptFieldType& outType)
outType = ScriptFieldType::Vector4;
} else if (value == "GameObject") {
outType = ScriptFieldType::GameObject;
} else if (value == "Component") {
outType = ScriptFieldType::Component;
} else {
return false;
}
@@ -123,6 +126,7 @@ bool IsScriptFieldValueCompatible(ScriptFieldType type, const ScriptFieldValue&
case ScriptFieldType::Vector3: return std::holds_alternative<Math::Vector3>(value);
case ScriptFieldType::Vector4: return std::holds_alternative<Math::Vector4>(value);
case ScriptFieldType::GameObject: return std::holds_alternative<GameObjectReference>(value);
case ScriptFieldType::Component: return std::holds_alternative<ComponentReference>(value);
}
return false;
@@ -141,6 +145,7 @@ ScriptFieldValue CreateDefaultScriptFieldValue(ScriptFieldType type) {
case ScriptFieldType::Vector3: return Math::Vector3::Zero();
case ScriptFieldType::Vector4: return Math::Vector4::Zero();
case ScriptFieldType::GameObject: return GameObjectReference{};
case ScriptFieldType::Component: return ComponentReference{};
}
return std::monostate{};
@@ -180,6 +185,10 @@ std::string SerializeScriptFieldValue(ScriptFieldType type, const ScriptFieldVal
}
case ScriptFieldType::GameObject:
return std::to_string(std::get<GameObjectReference>(value).gameObjectUUID);
case ScriptFieldType::Component: {
const ComponentReference reference = std::get<ComponentReference>(value);
return std::to_string(reference.gameObjectUUID) + "," + std::to_string(reference.scriptComponentUUID);
}
}
return std::string();
@@ -236,6 +245,18 @@ bool TryDeserializeScriptFieldValue(ScriptFieldType type, const std::string& val
case ScriptFieldType::GameObject:
outValue = GameObjectReference{static_cast<uint64_t>(std::stoull(value))};
return true;
case ScriptFieldType::Component: {
const size_t separator = value.find(',');
if (separator == std::string::npos) {
return false;
}
outValue = ComponentReference{
static_cast<uint64_t>(std::stoull(value.substr(0, separator))),
static_cast<uint64_t>(std::stoull(value.substr(separator + 1)))
};
return true;
}
}
} catch (...) {
return false;

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@@ -125,6 +125,7 @@ set(XCENGINE_SCRIPT_CORE_SOURCES
set(XCENGINE_GAME_SCRIPT_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/BuiltinComponentProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/AddComponentProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/ComponentReferenceProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/EnumFieldProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/FieldMetadataProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/GetComponentsProbe.cs

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@@ -0,0 +1,70 @@
using XCEngine;
namespace Gameplay
{
public sealed class ComponentFieldMetadataProbe : MonoBehaviour
{
public Transform Pivot;
public Camera SceneCamera;
public ScriptComponentTargetProbe ScriptTarget;
public Component UnsupportedComponent;
public Behaviour UnsupportedBehaviour;
public MonoBehaviour UnsupportedMonoBehaviour;
}
public sealed class ComponentFieldProbe : MonoBehaviour
{
public Transform Pivot;
public Camera SceneCamera;
public ScriptComponentTargetProbe ScriptTarget;
public bool ObservedStoredPivotApplied;
public bool ObservedStoredCameraApplied;
public bool ObservedStoredScriptApplied;
public string ObservedPivotName = string.Empty;
public string ObservedCameraName = string.Empty;
public string ObservedScriptName = string.Empty;
public int ObservedScriptAwakeCount = -1;
public int ObservedScriptHostCallCount = -1;
public bool ObservedUpdatedPivotAssigned;
public bool ObservedUpdatedCameraAssigned;
public bool ObservedUpdatedScriptAssigned;
public string ObservedUpdatedPivotName = string.Empty;
public string ObservedUpdatedCameraName = string.Empty;
public string ObservedUpdatedScriptName = string.Empty;
public void Start()
{
ObservedStoredPivotApplied = Pivot != null;
ObservedStoredCameraApplied = SceneCamera != null;
ObservedStoredScriptApplied = ScriptTarget != null;
ObservedPivotName = Pivot != null ? Pivot.gameObject.name : string.Empty;
ObservedCameraName = SceneCamera != null ? SceneCamera.gameObject.name : string.Empty;
ObservedScriptName = ScriptTarget != null ? ScriptTarget.gameObject.name : string.Empty;
if (ScriptTarget != null)
{
ObservedScriptAwakeCount = ScriptTarget.AwakeCount;
ScriptTarget.IncrementFromHost();
ObservedScriptHostCallCount = ScriptTarget.HostCallCount;
}
Pivot = transform;
SceneCamera = GetComponent<Camera>();
ScriptTarget = GetComponent<ScriptComponentTargetProbe>();
if (ScriptTarget == null)
{
ScriptTarget = AddComponent<ScriptComponentTargetProbe>();
}
ObservedUpdatedPivotAssigned = Pivot != null;
ObservedUpdatedCameraAssigned = SceneCamera != null;
ObservedUpdatedScriptAssigned = ScriptTarget != null;
ObservedUpdatedPivotName = Pivot != null ? Pivot.gameObject.name : string.Empty;
ObservedUpdatedCameraName = SceneCamera != null ? SceneCamera.gameObject.name : string.Empty;
ObservedUpdatedScriptName = ScriptTarget != null ? ScriptTarget.gameObject.name : string.Empty;
}
}
}

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@@ -248,6 +248,43 @@ TEST_F(MonoScriptRuntimeTest, ClassFieldDefaultValueQueryReturnsSerializeFieldPr
EXPECT_TRUE(std::get<bool>(fieldIt->value));
}
TEST_F(MonoScriptRuntimeTest, ClassFieldMetadataListsConcreteComponentReferenceFields) {
std::vector<ScriptFieldMetadata> fields;
EXPECT_TRUE(runtime->TryGetClassFieldMetadata("GameScripts", "Gameplay", "ComponentFieldMetadataProbe", fields));
const std::vector<ScriptFieldMetadata> expected = {
{"Pivot", ScriptFieldType::Component},
{"SceneCamera", ScriptFieldType::Component},
{"ScriptTarget", ScriptFieldType::Component},
};
EXPECT_EQ(fields, expected);
}
TEST_F(MonoScriptRuntimeTest, ClassFieldDefaultValueQueryReturnsNullComponentReferences) {
std::vector<ScriptFieldDefaultValue> fields;
EXPECT_TRUE(runtime->TryGetClassFieldDefaultValues("GameScripts", "Gameplay", "ComponentFieldMetadataProbe", fields));
const auto expectNullComponentField = [&](const char* fieldName) {
const auto fieldIt = std::find_if(
fields.begin(),
fields.end(),
[fieldName](const ScriptFieldDefaultValue& field) {
return field.fieldName == fieldName;
});
ASSERT_NE(fieldIt, fields.end());
EXPECT_EQ(fieldIt->type, ScriptFieldType::Component);
EXPECT_EQ(std::get<ComponentReference>(fieldIt->value), (ComponentReference{}));
};
expectNullComponentField("Pivot");
expectNullComponentField("SceneCamera");
expectNullComponentField("ScriptTarget");
}
TEST_F(MonoScriptRuntimeTest, ScriptEngineAppliesStoredFieldsAndInvokesLifecycleMethods) {
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
GameObject* host = runtimeScene->CreateGameObject("Host");
@@ -968,6 +1005,163 @@ TEST_F(MonoScriptRuntimeTest, SerializeFieldPrivateFieldsApplyStoredValuesAndPer
EXPECT_FALSE(loadedRuntimeHiddenEnabled);
}
TEST_F(MonoScriptRuntimeTest, ComponentReferenceFieldsApplyStoredValuesAndPersistAcrossSceneRoundTrip) {
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
GameObject* host = runtimeScene->CreateGameObject("Host");
host->AddComponent<CameraComponent>();
GameObject* pivotTarget = runtimeScene->CreateGameObject("PivotTarget");
GameObject* cameraTarget = runtimeScene->CreateGameObject("CameraTarget");
cameraTarget->AddComponent<CameraComponent>();
GameObject* scriptTargetHost = runtimeScene->CreateGameObject("ScriptTarget");
ScriptComponent* referencedScript = AddScript(scriptTargetHost, "Gameplay", "ScriptComponentTargetProbe");
ScriptComponent* component = AddScript(host, "Gameplay", "ComponentFieldProbe");
component->GetFieldStorage().SetFieldValue("Pivot", ComponentReference{pivotTarget->GetUUID(), 0});
component->GetFieldStorage().SetFieldValue("SceneCamera", ComponentReference{cameraTarget->GetUUID(), 0});
component->GetFieldStorage().SetFieldValue(
"ScriptTarget",
ComponentReference{scriptTargetHost->GetUUID(), referencedScript->GetScriptComponentUUID()});
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
bool observedStoredPivotApplied = false;
bool observedStoredCameraApplied = false;
bool observedStoredScriptApplied = false;
std::string observedPivotName;
std::string observedCameraName;
std::string observedScriptName;
int32_t observedScriptAwakeCount = -1;
int32_t observedScriptHostCallCount = -1;
bool observedUpdatedPivotAssigned = false;
bool observedUpdatedCameraAssigned = false;
bool observedUpdatedScriptAssigned = false;
std::string observedUpdatedPivotName;
std::string observedUpdatedCameraName;
std::string observedUpdatedScriptName;
ComponentReference runtimePivot;
ComponentReference runtimeCamera;
ComponentReference runtimeScript;
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedStoredPivotApplied", observedStoredPivotApplied));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedStoredCameraApplied", observedStoredCameraApplied));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedStoredScriptApplied", observedStoredScriptApplied));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedPivotName", observedPivotName));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedCameraName", observedCameraName));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedScriptName", observedScriptName));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedScriptAwakeCount", observedScriptAwakeCount));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedScriptHostCallCount", observedScriptHostCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedPivotAssigned", observedUpdatedPivotAssigned));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedCameraAssigned", observedUpdatedCameraAssigned));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedScriptAssigned", observedUpdatedScriptAssigned));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedPivotName", observedUpdatedPivotName));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedCameraName", observedUpdatedCameraName));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedScriptName", observedUpdatedScriptName));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Pivot", runtimePivot));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "SceneCamera", runtimeCamera));
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ScriptTarget", runtimeScript));
EXPECT_TRUE(observedStoredPivotApplied);
EXPECT_TRUE(observedStoredCameraApplied);
EXPECT_TRUE(observedStoredScriptApplied);
EXPECT_EQ(observedPivotName, "PivotTarget");
EXPECT_EQ(observedCameraName, "CameraTarget");
EXPECT_EQ(observedScriptName, "ScriptTarget");
EXPECT_EQ(observedScriptAwakeCount, 1);
EXPECT_EQ(observedScriptHostCallCount, 1);
EXPECT_TRUE(observedUpdatedPivotAssigned);
EXPECT_TRUE(observedUpdatedCameraAssigned);
EXPECT_TRUE(observedUpdatedScriptAssigned);
EXPECT_EQ(observedUpdatedPivotName, "Host");
EXPECT_EQ(observedUpdatedCameraName, "Host");
EXPECT_EQ(observedUpdatedScriptName, "Host");
ScriptComponent* assignedHostScript = FindScriptComponentByClass(host, "Gameplay", "ScriptComponentTargetProbe");
ASSERT_NE(assignedHostScript, nullptr);
EXPECT_EQ(runtimePivot, (ComponentReference{host->GetUUID(), 0}));
EXPECT_EQ(runtimeCamera, (ComponentReference{host->GetUUID(), 0}));
EXPECT_EQ(
runtimeScript,
(ComponentReference{host->GetUUID(), assignedHostScript->GetScriptComponentUUID()}));
ComponentReference storedPivot;
ComponentReference storedCamera;
ComponentReference storedScript;
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Pivot", storedPivot));
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SceneCamera", storedCamera));
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("ScriptTarget", storedScript));
EXPECT_EQ(storedPivot, runtimePivot);
EXPECT_EQ(storedCamera, runtimeCamera);
EXPECT_EQ(storedScript, runtimeScript);
const std::string serializedScene = runtimeScene->SerializeToString();
engine->OnRuntimeStop();
scene = std::make_unique<Scene>("ReloadedComponentFieldScene");
scene->DeserializeFromString(serializedScene);
Scene* reloadedScene = scene.get();
GameObject* loadedHost = reloadedScene->Find("Host");
ASSERT_NE(loadedHost, nullptr);
ScriptComponent* loadedComponent = FindScriptComponentByClass(loadedHost, "Gameplay", "ComponentFieldProbe");
ScriptComponent* loadedAssignedHostScript =
FindScriptComponentByClass(loadedHost, "Gameplay", "ScriptComponentTargetProbe");
ASSERT_NE(loadedComponent, nullptr);
ASSERT_NE(loadedAssignedHostScript, nullptr);
ComponentReference loadedStoredPivot;
ComponentReference loadedStoredCamera;
ComponentReference loadedStoredScript;
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("Pivot", loadedStoredPivot));
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("SceneCamera", loadedStoredCamera));
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("ScriptTarget", loadedStoredScript));
EXPECT_EQ(loadedStoredPivot, (ComponentReference{loadedHost->GetUUID(), 0}));
EXPECT_EQ(loadedStoredCamera, (ComponentReference{loadedHost->GetUUID(), 0}));
EXPECT_EQ(
loadedStoredScript,
(ComponentReference{loadedHost->GetUUID(), loadedAssignedHostScript->GetScriptComponentUUID()}));
engine->OnRuntimeStart(reloadedScene);
engine->OnUpdate(0.016f);
bool loadedObservedStoredPivotApplied = false;
bool loadedObservedStoredCameraApplied = false;
bool loadedObservedStoredScriptApplied = false;
std::string loadedObservedPivotName;
std::string loadedObservedCameraName;
std::string loadedObservedScriptName;
ComponentReference loadedRuntimePivot;
ComponentReference loadedRuntimeCamera;
ComponentReference loadedRuntimeScript;
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedStoredPivotApplied", loadedObservedStoredPivotApplied));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedStoredCameraApplied", loadedObservedStoredCameraApplied));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedStoredScriptApplied", loadedObservedStoredScriptApplied));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedPivotName", loadedObservedPivotName));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedCameraName", loadedObservedCameraName));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedScriptName", loadedObservedScriptName));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "Pivot", loadedRuntimePivot));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "SceneCamera", loadedRuntimeCamera));
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ScriptTarget", loadedRuntimeScript));
EXPECT_TRUE(loadedObservedStoredPivotApplied);
EXPECT_TRUE(loadedObservedStoredCameraApplied);
EXPECT_TRUE(loadedObservedStoredScriptApplied);
EXPECT_EQ(loadedObservedPivotName, "Host");
EXPECT_EQ(loadedObservedCameraName, "Host");
EXPECT_EQ(loadedObservedScriptName, "Host");
EXPECT_EQ(loadedRuntimePivot, (ComponentReference{loadedHost->GetUUID(), 0}));
EXPECT_EQ(loadedRuntimeCamera, (ComponentReference{loadedHost->GetUUID(), 0}));
EXPECT_EQ(
loadedRuntimeScript,
(ComponentReference{loadedHost->GetUUID(), loadedAssignedHostScript->GetScriptComponentUUID()}));
}
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldApiUpdatesLiveManagedInstanceAndStoredCache) {
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
GameObject* host = runtimeScene->CreateGameObject("Host");

View File

@@ -41,6 +41,7 @@ TEST(ScriptComponent_Test, SerializeRoundTripPreservesMetadataAndFields) {
ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("DisplayName", std::string("Hero=One;Ready|100%")));
ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("MoveSpeed", 6.25f));
ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("Target", GameObjectReference{9988}));
ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("TargetCamera", ComponentReference{9988, 0}));
std::ostringstream stream;
original.Serialize(stream);
@@ -52,6 +53,7 @@ TEST(ScriptComponent_Test, SerializeRoundTripPreservesMetadataAndFields) {
std::string displayName;
float moveSpeed = 0.0f;
GameObjectReference target;
ComponentReference targetCamera;
EXPECT_EQ(restored.GetScriptComponentUUID(), original.GetScriptComponentUUID());
EXPECT_EQ(restored.GetAssemblyName(), "GameScripts.Runtime");
@@ -61,9 +63,11 @@ TEST(ScriptComponent_Test, SerializeRoundTripPreservesMetadataAndFields) {
EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("DisplayName", displayName));
EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("MoveSpeed", moveSpeed));
EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("Target", target));
EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("TargetCamera", targetCamera));
EXPECT_EQ(displayName, "Hero=One;Ready|100%");
EXPECT_FLOAT_EQ(moveSpeed, 6.25f);
EXPECT_EQ(target, GameObjectReference{9988});
EXPECT_EQ(targetCamera, (ComponentReference{9988, 0}));
}
TEST(ScriptComponent_Test, ComponentFactoryRegistryCreatesScriptComponents) {

View File

@@ -20,6 +20,7 @@ TEST(ScriptFieldStorage_Test, StoresRetrievesAndRemovesSupportedValues) {
EXPECT_TRUE(storage.SetFieldValue("Velocity", Vector3(3.0f, 4.0f, 5.0f)));
EXPECT_TRUE(storage.SetFieldValue("Tint", Vector4(0.1f, 0.2f, 0.3f, 1.0f)));
EXPECT_TRUE(storage.SetFieldValue("Target", GameObjectReference{42}));
EXPECT_TRUE(storage.SetFieldValue("TargetCamera", ComponentReference{42, 0}));
float speed = 0.0f;
double accuracy = 0.0;
@@ -31,8 +32,9 @@ TEST(ScriptFieldStorage_Test, StoresRetrievesAndRemovesSupportedValues) {
Vector3 velocity;
Vector4 tint;
GameObjectReference target;
ComponentReference targetCamera;
EXPECT_EQ(storage.GetFieldCount(), 10u);
EXPECT_EQ(storage.GetFieldCount(), 11u);
EXPECT_TRUE(storage.Contains("Velocity"));
EXPECT_TRUE(storage.TryGetFieldValue("Speed", speed));
EXPECT_TRUE(storage.TryGetFieldValue("Accuracy", accuracy));
@@ -44,6 +46,7 @@ TEST(ScriptFieldStorage_Test, StoresRetrievesAndRemovesSupportedValues) {
EXPECT_TRUE(storage.TryGetFieldValue("Velocity", velocity));
EXPECT_TRUE(storage.TryGetFieldValue("Tint", tint));
EXPECT_TRUE(storage.TryGetFieldValue("Target", target));
EXPECT_TRUE(storage.TryGetFieldValue("TargetCamera", targetCamera));
EXPECT_FLOAT_EQ(speed, 3.5f);
EXPECT_DOUBLE_EQ(accuracy, 0.875);
@@ -55,10 +58,11 @@ TEST(ScriptFieldStorage_Test, StoresRetrievesAndRemovesSupportedValues) {
EXPECT_EQ(velocity, Vector3(3.0f, 4.0f, 5.0f));
EXPECT_EQ(tint, Vector4(0.1f, 0.2f, 0.3f, 1.0f));
EXPECT_EQ(target, GameObjectReference{42});
EXPECT_EQ(targetCamera, (ComponentReference{42, 0}));
EXPECT_TRUE(storage.Remove("IsAlive"));
EXPECT_FALSE(storage.Contains("IsAlive"));
EXPECT_EQ(storage.GetFieldCount(), 9u);
EXPECT_EQ(storage.GetFieldCount(), 10u);
}
TEST(ScriptFieldStorage_Test, SerializeRoundTripPreservesFieldValues) {
@@ -66,6 +70,7 @@ TEST(ScriptFieldStorage_Test, SerializeRoundTripPreservesFieldValues) {
ASSERT_TRUE(original.SetFieldValue("Message", std::string("Ready;Set=Go|100%\nLine2")));
ASSERT_TRUE(original.SetFieldValue("Scale", Vector3(2.0f, 3.0f, 4.0f)));
ASSERT_TRUE(original.SetFieldValue("Owner", GameObjectReference{778899}));
ASSERT_TRUE(original.SetFieldValue("View", ComponentReference{778899, 123456}));
ASSERT_TRUE(original.SetFieldValue("Counter", int32_t(-17)));
const std::string serialized = original.SerializeToString();
@@ -76,16 +81,19 @@ TEST(ScriptFieldStorage_Test, SerializeRoundTripPreservesFieldValues) {
std::string message;
Vector3 scale;
GameObjectReference owner;
ComponentReference view;
int32_t counter = 0;
EXPECT_TRUE(restored.TryGetFieldValue("Message", message));
EXPECT_TRUE(restored.TryGetFieldValue("Scale", scale));
EXPECT_TRUE(restored.TryGetFieldValue("Owner", owner));
EXPECT_TRUE(restored.TryGetFieldValue("View", view));
EXPECT_TRUE(restored.TryGetFieldValue("Counter", counter));
EXPECT_EQ(message, "Ready;Set=Go|100%\nLine2");
EXPECT_EQ(scale, Vector3(2.0f, 3.0f, 4.0f));
EXPECT_EQ(owner, GameObjectReference{778899});
EXPECT_EQ(view, (ComponentReference{778899, 123456}));
EXPECT_EQ(counter, -17);
}