Add concrete component script field support
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@@ -92,6 +92,15 @@ std::string SafeString(const char* value) {
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return value ? std::string(value) : std::string();
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}
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bool IsMonoClassOrSubclass(MonoClass* monoClass, MonoClass* potentialBaseClass) {
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if (!monoClass || !potentialBaseClass) {
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return false;
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}
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return monoClass == potentialBaseClass
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|| mono_class_is_subclass_of(monoClass, potentialBaseClass, 0) != 0;
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}
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std::string MonoStringToUtf8(MonoString* stringObject) {
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if (!stringObject) {
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return std::string();
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@@ -2316,6 +2325,40 @@ bool MonoScriptRuntime::IsMonoBehaviourSubclass(MonoClass* monoClass) const {
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return false;
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}
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bool MonoScriptRuntime::IsSupportedComponentFieldClass(MonoClass* monoClass) const {
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if (!IsMonoClassOrSubclass(monoClass, m_componentClass)) {
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return false;
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}
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if (monoClass == m_componentClass || monoClass == m_behaviourClass || monoClass == m_monoBehaviourClass) {
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return false;
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}
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if (IsScriptComponentFieldClass(monoClass)) {
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return true;
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}
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const std::string namespaceName = SafeString(mono_class_get_namespace(monoClass));
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const std::string className = SafeString(mono_class_get_name(monoClass));
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if (namespaceName != m_settings.baseNamespace) {
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return false;
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}
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return className == "Transform"
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|| className == "Camera"
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|| className == "Light"
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|| className == "MeshFilter"
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|| className == "MeshRenderer";
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}
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bool MonoScriptRuntime::IsScriptComponentFieldClass(MonoClass* monoClass) const {
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if (!monoClass || monoClass == m_monoBehaviourClass) {
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return false;
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}
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return IsMonoClassOrSubclass(monoClass, m_monoBehaviourClass);
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}
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bool MonoScriptRuntime::HasSerializeFieldAttribute(MonoClassField* field) const {
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if (!field || !m_serializeFieldAttributeClass) {
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return false;
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@@ -2377,6 +2420,12 @@ MonoScriptRuntime::FieldMetadata MonoScriptRuntime::BuildFieldMetadata(MonoClass
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const std::string className = SafeString(mono_class_get_name(referenceClass));
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if (namespaceName == m_settings.baseNamespace && className == "GameObject") {
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metadata.type = ScriptFieldType::GameObject;
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return metadata;
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}
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if (IsSupportedComponentFieldClass(referenceClass)) {
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metadata.type = ScriptFieldType::Component;
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metadata.componentClass = referenceClass;
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}
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return metadata;
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@@ -2593,6 +2642,40 @@ MonoObject* MonoScriptRuntime::CreateManagedGameObject(uint64_t gameObjectUUID)
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return managedObject;
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}
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bool MonoScriptRuntime::TryExtractComponentReference(
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MonoObject* managedObject,
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ComponentReference& outReference) const {
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outReference = ComponentReference{};
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if (!managedObject) {
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return true;
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}
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if (!m_componentClass || !m_gameObjectUUIDField) {
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return false;
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}
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SetCurrentDomain();
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MonoClass* monoClass = mono_object_get_class(managedObject);
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if (!IsMonoClassOrSubclass(monoClass, m_componentClass)) {
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return false;
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}
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uint64_t gameObjectUUID = 0;
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mono_field_get_value(managedObject, m_gameObjectUUIDField, &gameObjectUUID);
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if (gameObjectUUID == 0) {
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return false;
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}
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uint64_t scriptComponentUUID = 0;
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if (m_scriptComponentUUIDField && IsMonoClassOrSubclass(monoClass, m_behaviourClass)) {
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mono_field_get_value(managedObject, m_scriptComponentUUIDField, &scriptComponentUUID);
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}
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outReference = ComponentReference{gameObjectUUID, scriptComponentUUID};
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return true;
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}
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bool MonoScriptRuntime::DestroyManagedObject(MonoObject* managedObject) {
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if (!m_initialized || !managedObject) {
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return false;
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@@ -2811,6 +2894,85 @@ bool MonoScriptRuntime::TrySetFieldValue(
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mono_field_set_value(instance, fieldMetadata.field, managedGameObject);
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return true;
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}
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case ScriptFieldType::Component: {
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const ComponentReference reference = std::get<ComponentReference>(value);
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if (reference.gameObjectUUID == 0 && reference.scriptComponentUUID == 0) {
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mono_field_set_value(instance, fieldMetadata.field, nullptr);
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return true;
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}
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if (!fieldMetadata.componentClass) {
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return false;
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}
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MonoObject* managedComponent = nullptr;
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if (IsScriptComponentFieldClass(fieldMetadata.componentClass)) {
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if (reference.gameObjectUUID == 0 || reference.scriptComponentUUID == 0) {
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return false;
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}
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ScriptComponent* component = FindScriptComponentByUUID(reference.scriptComponentUUID);
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if (!component
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|| !component->GetGameObject()
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|| component->GetGameObject()->GetUUID() != reference.gameObjectUUID
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|| component->GetAssemblyName() != m_settings.appAssemblyName
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|| component->GetNamespaceName() != SafeString(mono_class_get_namespace(fieldMetadata.componentClass))
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|| component->GetClassName() != SafeString(mono_class_get_name(fieldMetadata.componentClass))) {
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return false;
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}
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if (!HasManagedInstance(component)) {
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ScriptEngine::Get().OnScriptComponentEnabled(component);
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}
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managedComponent = GetManagedInstanceObject(component);
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if (!managedComponent) {
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return false;
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}
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} else {
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if (reference.gameObjectUUID == 0 || reference.scriptComponentUUID != 0) {
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return false;
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}
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Components::GameObject* targetObject = FindGameObjectByUUID(reference.gameObjectUUID);
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if (!targetObject) {
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return false;
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}
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const std::string namespaceName = SafeString(mono_class_get_namespace(fieldMetadata.componentClass));
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const std::string className = SafeString(mono_class_get_name(fieldMetadata.componentClass));
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if (namespaceName != m_settings.baseNamespace) {
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return false;
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}
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bool hasComponent = false;
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if (className == "Transform") {
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hasComponent = targetObject->GetTransform() != nullptr;
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} else if (className == "Camera") {
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hasComponent = targetObject->GetComponent<Components::CameraComponent>() != nullptr;
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} else if (className == "Light") {
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hasComponent = targetObject->GetComponent<Components::LightComponent>() != nullptr;
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} else if (className == "MeshFilter") {
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hasComponent = targetObject->GetComponent<Components::MeshFilterComponent>() != nullptr;
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} else if (className == "MeshRenderer") {
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hasComponent = targetObject->GetComponent<Components::MeshRendererComponent>() != nullptr;
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} else {
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return false;
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}
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if (!hasComponent) {
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return false;
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}
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managedComponent = CreateManagedComponentWrapper(fieldMetadata.componentClass, reference.gameObjectUUID);
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if (!managedComponent) {
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return false;
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}
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}
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mono_field_set_value(instance, fieldMetadata.field, managedComponent);
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return true;
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}
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case ScriptFieldType::None:
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return false;
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}
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@@ -2947,6 +3109,16 @@ bool MonoScriptRuntime::TryReadFieldValue(
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outValue = reference;
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return true;
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}
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case ScriptFieldType::Component: {
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MonoObject* managedObject = mono_field_get_value_object(m_appDomain, fieldMetadata.field, instance);
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ComponentReference reference;
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if (!TryExtractComponentReference(managedObject, reference)) {
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return false;
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}
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outValue = reference;
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return true;
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}
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case ScriptFieldType::None:
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return false;
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}
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