Move D3D12 cpp files to src/RHI/D3D12/ subdirectory
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@@ -104,26 +104,26 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h
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include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
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include/XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h
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src/RHI/D3D12Device.cpp
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src/RHI/D3D12CommandQueue.cpp
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src/RHI/D3D12CommandAllocator.cpp
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src/RHI/D3D12CommandList.cpp
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12Buffer.cpp
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src/RHI/D3D12PipelineState.cpp
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src/RHI/D3D12Sampler.cpp
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src/RHI/D3D12Shader.cpp
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src/RHI/D3D12Texture.cpp
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src/RHI/D3D12RootSignature.cpp
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src/RHI/D3D12SwapChain.cpp
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src/RHI/D3D12Fence.cpp
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src/RHI/D3D12Screenshot.cpp
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src/RHI/D3D12RenderTargetView.cpp
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src/RHI/D3D12DepthStencilView.cpp
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src/RHI/D3D12ShaderResourceView.cpp
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src/RHI/D3D12ConstantBufferView.cpp
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src/RHI/D3D12QueryHeap.cpp
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src/RHI/D3D12UnorderedAccessView.cpp
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src/RHI/D3D12/D3D12Device.cpp
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src/RHI/D3D12/D3D12CommandQueue.cpp
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src/RHI/D3D12/D3D12CommandAllocator.cpp
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src/RHI/D3D12/D3D12CommandList.cpp
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src/RHI/D3D12/D3D12DescriptorHeap.cpp
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src/RHI/D3D12/D3D12Buffer.cpp
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src/RHI/D3D12/D3D12PipelineState.cpp
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src/RHI/D3D12/D3D12Sampler.cpp
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src/RHI/D3D12/D3D12Shader.cpp
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src/RHI/D3D12/D3D12Texture.cpp
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src/RHI/D3D12/D3D12RootSignature.cpp
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src/RHI/D3D12/D3D12SwapChain.cpp
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src/RHI/D3D12/D3D12Fence.cpp
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src/RHI/D3D12/D3D12Screenshot.cpp
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src/RHI/D3D12/D3D12RenderTargetView.cpp
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src/RHI/D3D12/D3D12DepthStencilView.cpp
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src/RHI/D3D12/D3D12ShaderResourceView.cpp
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src/RHI/D3D12/D3D12ConstantBufferView.cpp
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src/RHI/D3D12/D3D12QueryHeap.cpp
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src/RHI/D3D12/D3D12UnorderedAccessView.cpp
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)
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target_include_directories(XCEngine PUBLIC
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