Align Universal renderer ownership with Unity SRP
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@@ -598,7 +598,7 @@ TEST_F(
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observedRuntimeResourceVersionAfterInvalidation));
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EXPECT_EQ(observedCreatePipelineCallCount, 2);
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EXPECT_EQ(observedDisposePipelineCallCount, 1);
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EXPECT_EQ(observedDisposePipelineCallCount, 0);
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EXPECT_EQ(observedCreateRendererCallCount, 2);
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EXPECT_EQ(observedSetupRendererCallCount, 2);
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EXPECT_EQ(observedCreateFeatureCallCount, 2);
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