Align Universal renderer ownership with Unity SRP
This commit is contained in:
@@ -1588,30 +1588,6 @@ namespace Gameplay
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}
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}
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internal sealed class ManagedRendererInvalidationProbePipeline
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: RendererBackedRenderPipeline
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{
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public ManagedRendererInvalidationProbePipeline(
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RendererBackedRenderPipelineAsset asset)
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: base(asset)
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{
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ManagedRendererInvalidationProbeState
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.CreatePipelineCallCount++;
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}
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protected override void Dispose(
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bool disposing)
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{
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if (disposing)
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{
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ManagedRendererInvalidationProbeState
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.DisposePipelineCallCount++;
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}
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base.Dispose(disposing);
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}
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}
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internal sealed class ManagedRendererInvalidationProbeFeature
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: ScriptableRendererFeature
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{
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@@ -2146,6 +2122,35 @@ namespace Gameplay
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}
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}
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internal sealed class ManagedCameraOverrideRendererSelectionProbeRenderer
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: ScriptableRenderer
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{
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public ManagedCameraOverrideRendererSelectionProbeRenderer()
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{
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AddFeature(
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new FullscreenFeature(
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new FullscreenPass(
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RenderPassEvent.BeforeRenderingPostProcessing,
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BuiltinShaderPaths.ColorScalePostProcess,
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new Vector4(1.05f, 1.0f, 0.95f, 1.0f),
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"ManagedCameraOverridePostProcess")));
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}
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}
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internal sealed class ManagedCameraOverrideRendererSelectionProbeRendererData
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: ProbeRendererData
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{
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public ManagedCameraOverrideRendererSelectionProbeRendererData()
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: base(false)
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{
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}
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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return new ManagedCameraOverrideRendererSelectionProbeRenderer();
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}
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}
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public sealed class ManagedCameraOverrideRendererSelectionProbeAsset
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: UniversalRenderPipelineAsset
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{
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@@ -2157,16 +2162,10 @@ namespace Gameplay
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ProbeScriptableObjectFactory
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.Create<ManagedRenderPipelineProbeRendererData>(),
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ProbeScriptableObjectFactory
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.Create<ManagedRenderPipelineProbeRendererData>());
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.Create<ManagedCameraOverrideRendererSelectionProbeRendererData>());
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defaultRendererIndex = 0;
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}
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protected override ScriptableRenderPipeline
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CreateRendererBackedPipeline()
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{
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return new ManagedCameraOverrideRendererSelectionProbePipeline();
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}
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protected override void ConfigureCameraFramePlan(
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ScriptableRenderPipelinePlanningContext context)
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{
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@@ -2215,11 +2214,11 @@ namespace Gameplay
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m_rendererData);
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}
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protected override ScriptableRenderPipeline
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CreateRendererBackedPipeline()
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protected override ScriptableRenderPipeline CreatePipeline()
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{
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return new ManagedRendererInvalidationProbePipeline(
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this);
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ManagedRendererInvalidationProbeState
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.CreatePipelineCallCount++;
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return base.CreatePipeline();
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}
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public void InvalidateDefaultRendererForTest()
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@@ -2565,6 +2564,34 @@ namespace Gameplay
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}
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}
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internal sealed class ManagedUnknownBackendRenderPipelineProbe
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: ScriptableRenderPipeline
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{
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protected override bool SupportsStageRenderGraph(
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CameraFrameStage stage)
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{
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return stage == CameraFrameStage.MainScene;
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}
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protected override bool RecordStageRenderGraph(
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ScriptableRenderContext context)
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{
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return context != null &&
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context.DrawOpaqueRenderers() &&
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context.DrawSkybox() &&
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context.DrawTransparentRenderers();
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}
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}
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public sealed class ManagedUnknownBackendRenderPipelineProbeAsset
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: ScriptableRenderPipelineAsset
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{
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protected override ScriptableRenderPipeline CreatePipeline()
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{
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return new ManagedUnknownBackendRenderPipelineProbe();
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}
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}
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internal sealed class ManagedMainSceneRasterPassProbePipeline
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: ScriptableRenderPipeline
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{
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@@ -2598,34 +2625,6 @@ namespace Gameplay
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}
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}
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internal sealed class ManagedCameraOverrideRendererSelectionProbePipeline
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: ScriptableRenderPipeline
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{
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protected override bool SupportsStageRenderGraphContextual(
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CameraFrameStage stage,
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int rendererIndex)
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{
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return stage == CameraFrameStage.PostProcess &&
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rendererIndex == 1;
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}
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protected override bool RecordStageRenderGraph(
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ScriptableRenderContext context)
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{
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return context != null &&
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context.stage == CameraFrameStage.PostProcess &&
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context.rendererIndex == 1 &&
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context
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.AddRasterPass(
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"ManagedCameraOverridePostProcess")
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.SetColorAttachment(
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context.primaryColorTarget)
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.SetColorScaleFullscreenExecution(
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new Vector4(1.05f, 1.0f, 0.95f, 1.0f))
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.Commit();
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}
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}
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internal sealed class ManagedRenderPipelineProbe
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: ProbeSceneRenderer
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{
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