refactor(new_editor): continue architecture closeout
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@@ -1,10 +1,10 @@
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#include "NativeRendererSupport.h"
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#include "NativeRendererInternal.h"
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#include <limits>
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namespace XCEngine::UI::Editor::Host {
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using namespace NativeRendererSupport;
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using namespace NativeRendererInternal;
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bool NativeRenderer::DecodeTextureFile(
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const std::filesystem::path& path,
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